Dies ist das Repository meines kleinen Portfolios.
Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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2057 lines
45 KiB
2057 lines
45 KiB
4 years ago
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import {
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BufferAttribute,
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BufferGeometry,
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Color,
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FileLoader,
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Group,
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LineBasicMaterial,
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LineSegments,
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Loader,
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Matrix4,
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Mesh,
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MeshStandardMaterial,
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ShaderMaterial,
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UniformsLib,
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UniformsUtils,
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Vector3
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} from 'three';
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// Special surface finish tag types.
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// Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
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const FINISH_TYPE_DEFAULT = 0;
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const FINISH_TYPE_CHROME = 1;
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const FINISH_TYPE_PEARLESCENT = 2;
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const FINISH_TYPE_RUBBER = 3;
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const FINISH_TYPE_MATTE_METALLIC = 4;
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const FINISH_TYPE_METAL = 5;
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// State machine to search a subobject path.
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// The LDraw standard establishes these various possible subfolders.
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const FILE_LOCATION_AS_IS = 0;
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const FILE_LOCATION_TRY_PARTS = 1;
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const FILE_LOCATION_TRY_P = 2;
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const FILE_LOCATION_TRY_MODELS = 3;
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const FILE_LOCATION_TRY_RELATIVE = 4;
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const FILE_LOCATION_TRY_ABSOLUTE = 5;
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const FILE_LOCATION_NOT_FOUND = 6;
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const _tempVec0 = new Vector3();
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const _tempVec1 = new Vector3();
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class LDrawConditionalLineMaterial extends ShaderMaterial {
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constructor( parameters ) {
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super( {
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uniforms: UniformsUtils.merge( [
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UniformsLib.fog,
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{
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diffuse: {
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value: new Color()
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},
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opacity: {
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value: 1.0
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}
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}
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] ),
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vertexShader: /* glsl */`
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attribute vec3 control0;
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attribute vec3 control1;
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attribute vec3 direction;
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varying float discardFlag;
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#include <common>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <color_vertex>
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_Position = projectionMatrix * mvPosition;
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// Transform the line segment ends and control points into camera clip space
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vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
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vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
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vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
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c0.xy /= c0.w;
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c1.xy /= c1.w;
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p0.xy /= p0.w;
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p1.xy /= p1.w;
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// Get the direction of the segment and an orthogonal vector
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vec2 dir = p1.xy - p0.xy;
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vec2 norm = vec2( -dir.y, dir.x );
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// Get control point directions from the line
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vec2 c0dir = c0.xy - p1.xy;
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vec2 c1dir = c1.xy - p1.xy;
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// If the vectors to the controls points are pointed in different directions away
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// from the line segment then the line should not be drawn.
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float d0 = dot( normalize( norm ), normalize( c0dir ) );
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float d1 = dot( normalize( norm ), normalize( c1dir ) );
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discardFlag = float( sign( d0 ) != sign( d1 ) );
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <fog_vertex>
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}
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`,
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fragmentShader: /* glsl */`
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uniform vec3 diffuse;
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uniform float opacity;
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varying float discardFlag;
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#include <common>
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#include <color_pars_fragment>
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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if ( discardFlag > 0.5 ) discard;
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#include <clipping_planes_fragment>
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vec3 outgoingLight = vec3( 0.0 );
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vec4 diffuseColor = vec4( diffuse, opacity );
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#include <logdepthbuf_fragment>
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#include <color_fragment>
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outgoingLight = diffuseColor.rgb; // simple shader
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gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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}
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`,
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} );
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Object.defineProperties( this, {
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opacity: {
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get: function () {
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return this.uniforms.opacity.value;
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},
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set: function ( value ) {
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this.uniforms.opacity.value = value;
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}
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},
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color: {
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get: function () {
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return this.uniforms.diffuse.value;
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}
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}
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} );
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this.setValues( parameters );
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this.isLDrawConditionalLineMaterial = true;
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}
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}
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function smoothNormals( faces, lineSegments ) {
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function hashVertex( v ) {
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// NOTE: 1e2 is pretty coarse but was chosen because it allows edges
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// to be smoothed as expected (see minifig arms). The errors between edges
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// could be due to matrix multiplication.
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const x = ~ ~ ( v.x * 1e2 );
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const y = ~ ~ ( v.y * 1e2 );
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const z = ~ ~ ( v.z * 1e2 );
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return `${ x },${ y },${ z }`;
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}
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function hashEdge( v0, v1 ) {
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return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
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}
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const hardEdges = new Set();
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const halfEdgeList = {};
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const normals = [];
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// Save the list of hard edges by hash
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for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
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const ls = lineSegments[ i ];
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const vertices = ls.vertices;
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const v0 = vertices[ 0 ];
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const v1 = vertices[ 1 ];
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hardEdges.add( hashEdge( v0, v1 ) );
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hardEdges.add( hashEdge( v1, v0 ) );
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}
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// track the half edges associated with each triangle
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for ( let i = 0, l = faces.length; i < l; i ++ ) {
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const tri = faces[ i ];
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const vertices = tri.vertices;
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const vertCount = vertices.length;
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for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
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const index = i2;
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const next = ( i2 + 1 ) % vertCount;
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const v0 = vertices[ index ];
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const v1 = vertices[ next ];
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const hash = hashEdge( v0, v1 );
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// don't add the triangle if the edge is supposed to be hard
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if ( hardEdges.has( hash ) ) continue;
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const info = {
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index: index,
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tri: tri
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};
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halfEdgeList[ hash ] = info;
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}
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}
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// Iterate until we've tried to connect all faces to share normals
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while ( true ) {
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// Stop if there are no more faces left
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let halfEdge = null;
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for ( const key in halfEdgeList ) {
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halfEdge = halfEdgeList[ key ];
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break;
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}
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if ( halfEdge === null ) {
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break;
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}
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// Exhaustively find all connected faces
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const queue = [ halfEdge ];
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while ( queue.length > 0 ) {
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// initialize all vertex normals in this triangle
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const tri = queue.pop().tri;
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const vertices = tri.vertices;
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const vertNormals = tri.normals;
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const faceNormal = tri.faceNormal;
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// Check if any edge is connected to another triangle edge
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const vertCount = vertices.length;
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for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
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const index = i2;
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const next = ( i2 + 1 ) % vertCount;
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const v0 = vertices[ index ];
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const v1 = vertices[ next ];
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// delete this triangle from the list so it won't be found again
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const hash = hashEdge( v0, v1 );
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delete halfEdgeList[ hash ];
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const reverseHash = hashEdge( v1, v0 );
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const otherInfo = halfEdgeList[ reverseHash ];
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if ( otherInfo ) {
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const otherTri = otherInfo.tri;
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const otherIndex = otherInfo.index;
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const otherNormals = otherTri.normals;
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const otherVertCount = otherNormals.length;
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const otherFaceNormal = otherTri.faceNormal;
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// NOTE: If the angle between faces is > 67.5 degrees then assume it's
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// hard edge. There are some cases where the line segments do not line up exactly
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// with or span multiple triangle edges (see Lunar Vehicle wheels).
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if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
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continue;
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}
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// if this triangle has already been traversed then it won't be in
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// the halfEdgeList. If it has not then add it to the queue and delete
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// it so it won't be found again.
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if ( reverseHash in halfEdgeList ) {
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queue.push( otherInfo );
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delete halfEdgeList[ reverseHash ];
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}
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// share the first normal
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const otherNext = ( otherIndex + 1 ) % otherVertCount;
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if (
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vertNormals[ index ] && otherNormals[ otherNext ] &&
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vertNormals[ index ] !== otherNormals[ otherNext ]
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) {
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otherNormals[ otherNext ].norm.add( vertNormals[ index ].norm );
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vertNormals[ index ].norm = otherNormals[ otherNext ].norm;
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}
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let sharedNormal1 = vertNormals[ index ] || otherNormals[ otherNext ];
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if ( sharedNormal1 === null ) {
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// it's possible to encounter an edge of a triangle that has already been traversed meaning
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// both edges already have different normals defined and shared. To work around this we create
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// a wrapper object so when those edges are merged the normals can be updated everywhere.
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sharedNormal1 = { norm: new Vector3() };
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normals.push( sharedNormal1.norm );
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}
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if ( vertNormals[ index ] === null ) {
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vertNormals[ index ] = sharedNormal1;
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sharedNormal1.norm.add( faceNormal );
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}
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if ( otherNormals[ otherNext ] === null ) {
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otherNormals[ otherNext ] = sharedNormal1;
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sharedNormal1.norm.add( otherFaceNormal );
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}
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// share the second normal
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if (
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vertNormals[ next ] && otherNormals[ otherIndex ] &&
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vertNormals[ next ] !== otherNormals[ otherIndex ]
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) {
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otherNormals[ otherIndex ].norm.add( vertNormals[ next ].norm );
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vertNormals[ next ].norm = otherNormals[ otherIndex ].norm;
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}
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let sharedNormal2 = vertNormals[ next ] || otherNormals[ otherIndex ];
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if ( sharedNormal2 === null ) {
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sharedNormal2 = { norm: new Vector3() };
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normals.push( sharedNormal2.norm );
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}
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if ( vertNormals[ next ] === null ) {
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vertNormals[ next ] = sharedNormal2;
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sharedNormal2.norm.add( faceNormal );
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}
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if ( otherNormals[ otherIndex ] === null ) {
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otherNormals[ otherIndex ] = sharedNormal2;
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sharedNormal2.norm.add( otherFaceNormal );
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}
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}
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}
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}
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}
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// The normals of each face have been added up so now we average them by normalizing the vector.
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for ( let i = 0, l = normals.length; i < l; i ++ ) {
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normals[ i ].normalize();
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}
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}
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function isPartType( type ) {
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return type === 'Part';
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}
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function isModelType( type ) {
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return type === 'Model' || type === 'Unofficial_Model';
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}
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function isPrimitiveType( type ) {
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return /primitive/i.test( type ) || type === 'Subpart';
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}
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class LineParser {
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constructor( line, lineNumber ) {
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this.line = line;
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this.lineLength = line.length;
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this.currentCharIndex = 0;
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this.currentChar = ' ';
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this.lineNumber = lineNumber;
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}
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seekNonSpace() {
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while ( this.currentCharIndex < this.lineLength ) {
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this.currentChar = this.line.charAt( this.currentCharIndex );
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if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
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return;
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}
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this.currentCharIndex ++;
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}
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}
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getToken() {
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const pos0 = this.currentCharIndex ++;
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// Seek space
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while ( this.currentCharIndex < this.lineLength ) {
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this.currentChar = this.line.charAt( this.currentCharIndex );
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if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
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break;
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}
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this.currentCharIndex ++;
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}
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const pos1 = this.currentCharIndex;
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this.seekNonSpace();
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return this.line.substring( pos0, pos1 );
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}
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getRemainingString() {
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return this.line.substring( this.currentCharIndex, this.lineLength );
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||
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}
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isAtTheEnd() {
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return this.currentCharIndex >= this.lineLength;
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}
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setToEnd() {
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this.currentCharIndex = this.lineLength;
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}
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getLineNumberString() {
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||
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return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
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||
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}
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||
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||
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}
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||
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class LDrawFileCache {
|
||
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||
|
constructor( loader ) {
|
||
|
|
||
|
this.cache = {};
|
||
|
this.loader = loader;
|
||
|
|
||
|
}
|
||
|
|
||
|
setData( key, contents ) {
|
||
|
|
||
|
this.cache[ key.toLowerCase() ] = contents;
|
||
|
|
||
|
}
|
||
|
|
||
|
async loadData( fileName ) {
|
||
|
|
||
|
const key = fileName.toLowerCase();
|
||
|
if ( key in this.cache ) {
|
||
|
|
||
|
return this.cache[ key ];
|
||
|
|
||
|
}
|
||
|
|
||
|
this.cache[ fileName ] = new Promise( async ( resolve, reject ) => {
|
||
|
|
||
|
let triedLowerCase = false;
|
||
|
let locationState = FILE_LOCATION_AS_IS;
|
||
|
while ( locationState !== FILE_LOCATION_NOT_FOUND ) {
|
||
|
|
||
|
let subobjectURL = fileName;
|
||
|
switch ( locationState ) {
|
||
|
|
||
|
case FILE_LOCATION_AS_IS:
|
||
|
locationState = locationState + 1;
|
||
|
break;
|
||
|
|
||
|
case FILE_LOCATION_TRY_PARTS:
|
||
|
subobjectURL = 'parts/' + subobjectURL;
|
||
|
locationState = locationState + 1;
|
||
|
break;
|
||
|
|
||
|
case FILE_LOCATION_TRY_P:
|
||
|
subobjectURL = 'p/' + subobjectURL;
|
||
|
locationState = locationState + 1;
|
||
|
break;
|
||
|
|
||
|
case FILE_LOCATION_TRY_MODELS:
|
||
|
subobjectURL = 'models/' + subobjectURL;
|
||
|
locationState = locationState + 1;
|
||
|
break;
|
||
|
|
||
|
case FILE_LOCATION_TRY_RELATIVE:
|
||
|
subobjectURL = fileName.substring( 0, fileName.lastIndexOf( '/' ) + 1 ) + subobjectURL;
|
||
|
locationState = locationState + 1;
|
||
|
break;
|
||
|
|
||
|
case FILE_LOCATION_TRY_ABSOLUTE:
|
||
|
|
||
|
if ( triedLowerCase ) {
|
||
|
|
||
|
// Try absolute path
|
||
|
locationState = FILE_LOCATION_NOT_FOUND;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// Next attempt is lower case
|
||
|
fileName = fileName.toLowerCase();
|
||
|
subobjectURL = fileName;
|
||
|
triedLowerCase = true;
|
||
|
locationState = FILE_LOCATION_AS_IS;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
const loader = this.loader;
|
||
|
const fileLoader = new FileLoader( loader.manager );
|
||
|
fileLoader.setPath( loader.partsLibraryPath );
|
||
|
fileLoader.setRequestHeader( loader.requestHeader );
|
||
|
fileLoader.setWithCredentials( loader.withCredentials );
|
||
|
|
||
|
try {
|
||
|
|
||
|
const text = await fileLoader.loadAsync( subobjectURL );
|
||
|
this.setData( fileName, text );
|
||
|
resolve( text );
|
||
|
return;
|
||
|
|
||
|
} catch {
|
||
|
|
||
|
continue;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
reject();
|
||
|
|
||
|
} );
|
||
|
|
||
|
return this.cache[ fileName ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function sortByMaterial( a, b ) {
|
||
|
|
||
|
if ( a.colourCode === b.colourCode ) {
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( a.colourCode < b.colourCode ) {
|
||
|
|
||
|
return - 1;
|
||
|
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
|
||
|
}
|
||
|
|
||
|
function createObject( elements, elementSize, isConditionalSegments = false, totalElements = null ) {
|
||
|
|
||
|
// Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
|
||
|
// With per face / segment material, implemented with mesh groups and materials array
|
||
|
|
||
|
// Sort the faces or line segments by colour code to make later the mesh groups
|
||
|
elements.sort( sortByMaterial );
|
||
|
|
||
|
if ( totalElements === null ) {
|
||
|
|
||
|
totalElements = elements.length;
|
||
|
|
||
|
}
|
||
|
|
||
|
const positions = new Float32Array( elementSize * totalElements * 3 );
|
||
|
const normals = elementSize === 3 ? new Float32Array( elementSize * totalElements * 3 ) : null;
|
||
|
const materials = [];
|
||
|
|
||
|
const quadArray = new Array( 6 );
|
||
|
const bufferGeometry = new BufferGeometry();
|
||
|
let prevMaterial = null;
|
||
|
let index0 = 0;
|
||
|
let numGroupVerts = 0;
|
||
|
let offset = 0;
|
||
|
|
||
|
for ( let iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
|
||
|
|
||
|
const elem = elements[ iElem ];
|
||
|
let vertices = elem.vertices;
|
||
|
if ( vertices.length === 4 ) {
|
||
|
|
||
|
quadArray[ 0 ] = vertices[ 0 ];
|
||
|
quadArray[ 1 ] = vertices[ 1 ];
|
||
|
quadArray[ 2 ] = vertices[ 2 ];
|
||
|
quadArray[ 3 ] = vertices[ 0 ];
|
||
|
quadArray[ 4 ] = vertices[ 2 ];
|
||
|
quadArray[ 5 ] = vertices[ 3 ];
|
||
|
vertices = quadArray;
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let j = 0, l = vertices.length; j < l; j ++ ) {
|
||
|
|
||
|
const v = vertices[ j ];
|
||
|
const index = offset + j * 3;
|
||
|
positions[ index + 0 ] = v.x;
|
||
|
positions[ index + 1 ] = v.y;
|
||
|
positions[ index + 2 ] = v.z;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( elementSize === 3 ) {
|
||
|
|
||
|
let elemNormals = elem.normals;
|
||
|
if ( elemNormals.length === 4 ) {
|
||
|
|
||
|
quadArray[ 0 ] = elemNormals[ 0 ];
|
||
|
quadArray[ 1 ] = elemNormals[ 1 ];
|
||
|
quadArray[ 2 ] = elemNormals[ 2 ];
|
||
|
quadArray[ 3 ] = elemNormals[ 0 ];
|
||
|
quadArray[ 4 ] = elemNormals[ 2 ];
|
||
|
quadArray[ 5 ] = elemNormals[ 3 ];
|
||
|
elemNormals = quadArray;
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let j = 0, l = elemNormals.length; j < l; j ++ ) {
|
||
|
|
||
|
let n = elem.faceNormal;
|
||
|
if ( elemNormals[ j ] ) {
|
||
|
|
||
|
n = elemNormals[ j ].norm;
|
||
|
|
||
|
}
|
||
|
|
||
|
const index = offset + j * 3;
|
||
|
normals[ index + 0 ] = n.x;
|
||
|
normals[ index + 1 ] = n.y;
|
||
|
normals[ index + 2 ] = n.z;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( prevMaterial !== elem.material ) {
|
||
|
|
||
|
if ( prevMaterial !== null ) {
|
||
|
|
||
|
bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
materials.push( elem.material );
|
||
|
|
||
|
prevMaterial = elem.material;
|
||
|
index0 = offset / 3;
|
||
|
numGroupVerts = vertices.length;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
numGroupVerts += vertices.length;
|
||
|
|
||
|
}
|
||
|
|
||
|
offset += 3 * vertices.length;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( numGroupVerts > 0 ) {
|
||
|
|
||
|
bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
bufferGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
|
||
|
|
||
|
if ( normals !== null ) {
|
||
|
|
||
|
bufferGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
let object3d = null;
|
||
|
|
||
|
if ( elementSize === 2 ) {
|
||
|
|
||
|
object3d = new LineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
|
||
|
|
||
|
} else if ( elementSize === 3 ) {
|
||
|
|
||
|
object3d = new Mesh( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( isConditionalSegments ) {
|
||
|
|
||
|
object3d.isConditionalLine = true;
|
||
|
|
||
|
const controlArray0 = new Float32Array( elements.length * 3 * 2 );
|
||
|
const controlArray1 = new Float32Array( elements.length * 3 * 2 );
|
||
|
const directionArray = new Float32Array( elements.length * 3 * 2 );
|
||
|
for ( let i = 0, l = elements.length; i < l; i ++ ) {
|
||
|
|
||
|
const os = elements[ i ];
|
||
|
const vertices = os.vertices;
|
||
|
const controlPoints = os.controlPoints;
|
||
|
const c0 = controlPoints[ 0 ];
|
||
|
const c1 = controlPoints[ 1 ];
|
||
|
const v0 = vertices[ 0 ];
|
||
|
const v1 = vertices[ 1 ];
|
||
|
const index = i * 3 * 2;
|
||
|
controlArray0[ index + 0 ] = c0.x;
|
||
|
controlArray0[ index + 1 ] = c0.y;
|
||
|
controlArray0[ index + 2 ] = c0.z;
|
||
|
controlArray0[ index + 3 ] = c0.x;
|
||
|
controlArray0[ index + 4 ] = c0.y;
|
||
|
controlArray0[ index + 5 ] = c0.z;
|
||
|
|
||
|
controlArray1[ index + 0 ] = c1.x;
|
||
|
controlArray1[ index + 1 ] = c1.y;
|
||
|
controlArray1[ index + 2 ] = c1.z;
|
||
|
controlArray1[ index + 3 ] = c1.x;
|
||
|
controlArray1[ index + 4 ] = c1.y;
|
||
|
controlArray1[ index + 5 ] = c1.z;
|
||
|
|
||
|
directionArray[ index + 0 ] = v1.x - v0.x;
|
||
|
directionArray[ index + 1 ] = v1.y - v0.y;
|
||
|
directionArray[ index + 2 ] = v1.z - v0.z;
|
||
|
directionArray[ index + 3 ] = v1.x - v0.x;
|
||
|
directionArray[ index + 4 ] = v1.y - v0.y;
|
||
|
directionArray[ index + 5 ] = v1.z - v0.z;
|
||
|
|
||
|
}
|
||
|
|
||
|
bufferGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
|
||
|
bufferGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
|
||
|
bufferGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return object3d;
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
class LDrawLoader extends Loader {
|
||
|
|
||
|
constructor( manager ) {
|
||
|
|
||
|
super( manager );
|
||
|
|
||
|
// Array of THREE.Material
|
||
|
this.materials = [];
|
||
|
|
||
|
// Not using THREE.Cache here because it returns the previous HTML error response instead of calling onError()
|
||
|
// This also allows to handle the embedded text files ("0 FILE" lines)
|
||
|
this.cache = new LDrawFileCache( this );
|
||
|
|
||
|
// This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
|
||
|
this.fileMap = null;
|
||
|
|
||
|
this.rootParseScope = this.newParseScopeLevel();
|
||
|
|
||
|
// Add default main triangle and line edge materials (used in pieces that can be coloured with a main color)
|
||
|
this.setMaterials( [
|
||
|
this.parseColourMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ),
|
||
|
this.parseColourMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) )
|
||
|
] );
|
||
|
|
||
|
// If this flag is set to true, each subobject will be a Object.
|
||
|
// If not (the default), only one object which contains all the merged primitives will be created.
|
||
|
this.separateObjects = false;
|
||
|
|
||
|
// If this flag is set to true the vertex normals will be smoothed.
|
||
|
this.smoothNormals = true;
|
||
|
|
||
|
// The path to load parts from the LDraw parts library from.
|
||
|
this.partsLibraryPath = '';
|
||
|
|
||
|
}
|
||
|
|
||
|
setPartsLibraryPath( path ) {
|
||
|
|
||
|
this.partsLibraryPath = path;
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
async preloadMaterials( url ) {
|
||
|
|
||
|
const fileLoader = new FileLoader( this.manager );
|
||
|
fileLoader.setPath( this.path );
|
||
|
fileLoader.setRequestHeader( this.requestHeader );
|
||
|
fileLoader.setWithCredentials( this.withCredentials );
|
||
|
|
||
|
const text = await fileLoader.loadAsync( url );
|
||
|
const colorLineRegex = /^0 !COLOUR/;
|
||
|
const lines = text.split( /[\n\r]/g );
|
||
|
const materials = [];
|
||
|
for ( let i = 0, l = lines.length; i < l; i ++ ) {
|
||
|
|
||
|
const line = lines[ i ];
|
||
|
if ( colorLineRegex.test( line ) ) {
|
||
|
|
||
|
const directive = line.replace( colorLineRegex, '' );
|
||
|
const material = this.parseColourMetaDirective( new LineParser( directive ) );
|
||
|
materials.push( material );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
this.setMaterials( materials );
|
||
|
|
||
|
}
|
||
|
|
||
|
load( url, onLoad, onProgress, onError ) {
|
||
|
|
||
|
if ( ! this.fileMap ) {
|
||
|
|
||
|
this.fileMap = {};
|
||
|
|
||
|
}
|
||
|
|
||
|
const fileLoader = new FileLoader( this.manager );
|
||
|
fileLoader.setPath( this.path );
|
||
|
fileLoader.setRequestHeader( this.requestHeader );
|
||
|
fileLoader.setWithCredentials( this.withCredentials );
|
||
|
fileLoader.load( url, text => {
|
||
|
|
||
|
this.processObject( text, null, url, this.rootParseScope )
|
||
|
.then( function ( result ) {
|
||
|
|
||
|
onLoad( result.groupObject );
|
||
|
|
||
|
} );
|
||
|
|
||
|
}, onProgress, onError );
|
||
|
|
||
|
}
|
||
|
|
||
|
parse( text, path, onLoad ) {
|
||
|
|
||
|
// Async parse. This function calls onParse with the parsed THREE.Object3D as parameter
|
||
|
this.processObject( text, null, path, this.rootParseScope )
|
||
|
.then( function ( result ) {
|
||
|
|
||
|
onLoad( result.groupObject );
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
setMaterials( materials ) {
|
||
|
|
||
|
// Clears parse scopes stack, adds new scope with material library
|
||
|
this.rootParseScope = this.newParseScopeLevel( materials );
|
||
|
this.rootParseScope.isFromParse = false;
|
||
|
|
||
|
this.materials = materials;
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
setFileMap( fileMap ) {
|
||
|
|
||
|
this.fileMap = fileMap;
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
newParseScopeLevel( materials = null, parentScope = null ) {
|
||
|
|
||
|
// Adds a new scope level, assign materials to it and returns it
|
||
|
|
||
|
const matLib = {};
|
||
|
|
||
|
if ( materials ) {
|
||
|
|
||
|
for ( let i = 0, n = materials.length; i < n; i ++ ) {
|
||
|
|
||
|
const material = materials[ i ];
|
||
|
matLib[ material.userData.code ] = material;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const newParseScope = {
|
||
|
|
||
|
parentScope: parentScope,
|
||
|
lib: matLib,
|
||
|
url: null,
|
||
|
|
||
|
// Subobjects
|
||
|
subobjects: null,
|
||
|
numSubobjects: 0,
|
||
|
subobjectIndex: 0,
|
||
|
inverted: false,
|
||
|
category: null,
|
||
|
keywords: null,
|
||
|
|
||
|
// Current subobject
|
||
|
currentFileName: null,
|
||
|
mainColourCode: parentScope ? parentScope.mainColourCode : '16',
|
||
|
mainEdgeColourCode: parentScope ? parentScope.mainEdgeColourCode : '24',
|
||
|
currentMatrix: new Matrix4(),
|
||
|
matrix: new Matrix4(),
|
||
|
type: 'Model',
|
||
|
groupObject: null,
|
||
|
|
||
|
// If false, it is a root material scope previous to parse
|
||
|
isFromParse: true,
|
||
|
|
||
|
faces: [],
|
||
|
lineSegments: [],
|
||
|
conditionalSegments: [],
|
||
|
totalFaces: 0,
|
||
|
|
||
|
// If true, this object is the start of a construction step
|
||
|
startingConstructionStep: false
|
||
|
};
|
||
|
|
||
|
return newParseScope;
|
||
|
|
||
|
}
|
||
|
|
||
|
addMaterial( material, parseScope ) {
|
||
|
|
||
|
// Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
|
||
|
|
||
|
const matLib = parseScope.lib;
|
||
|
|
||
|
if ( ! matLib[ material.userData.code ] ) {
|
||
|
|
||
|
this.materials.push( material );
|
||
|
|
||
|
}
|
||
|
|
||
|
matLib[ material.userData.code ] = material;
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
getMaterial( colourCode, parseScope = this.rootParseScope ) {
|
||
|
|
||
|
// Given a colour code search its material in the parse scopes stack
|
||
|
|
||
|
if ( colourCode.startsWith( '0x2' ) ) {
|
||
|
|
||
|
// Special 'direct' material value (RGB colour)
|
||
|
|
||
|
const colour = colourCode.substring( 3 );
|
||
|
|
||
|
return this.parseColourMetaDirective( new LineParser( 'Direct_Color_' + colour + ' CODE -1 VALUE #' + colour + ' EDGE #' + colour + '' ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
while ( parseScope ) {
|
||
|
|
||
|
const material = parseScope.lib[ colourCode ];
|
||
|
|
||
|
if ( material ) {
|
||
|
|
||
|
return material;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
parseScope = parseScope.parentScope;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// Material was not found
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
parseColourMetaDirective( lineParser ) {
|
||
|
|
||
|
// Parses a colour definition and returns a THREE.Material
|
||
|
|
||
|
let code = null;
|
||
|
|
||
|
// Triangle and line colours
|
||
|
let colour = 0xFF00FF;
|
||
|
let edgeColour = 0xFF00FF;
|
||
|
|
||
|
// Transparency
|
||
|
let alpha = 1;
|
||
|
let isTransparent = false;
|
||
|
// Self-illumination:
|
||
|
let luminance = 0;
|
||
|
|
||
|
let finishType = FINISH_TYPE_DEFAULT;
|
||
|
|
||
|
let edgeMaterial = null;
|
||
|
|
||
|
const name = lineParser.getToken();
|
||
|
if ( ! name ) {
|
||
|
|
||
|
throw 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.';
|
||
|
|
||
|
}
|
||
|
|
||
|
// Parse tag tokens and their parameters
|
||
|
let token = null;
|
||
|
while ( true ) {
|
||
|
|
||
|
token = lineParser.getToken();
|
||
|
|
||
|
if ( ! token ) {
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
switch ( token.toUpperCase() ) {
|
||
|
|
||
|
case 'CODE':
|
||
|
|
||
|
code = lineParser.getToken();
|
||
|
break;
|
||
|
|
||
|
case 'VALUE':
|
||
|
|
||
|
colour = lineParser.getToken();
|
||
|
if ( colour.startsWith( '0x' ) ) {
|
||
|
|
||
|
colour = '#' + colour.substring( 2 );
|
||
|
|
||
|
} else if ( ! colour.startsWith( '#' ) ) {
|
||
|
|
||
|
throw 'LDrawLoader: Invalid colour while parsing material' + lineParser.getLineNumberString() + '.';
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'EDGE':
|
||
|
|
||
|
edgeColour = lineParser.getToken();
|
||
|
if ( edgeColour.startsWith( '0x' ) ) {
|
||
|
|
||
|
edgeColour = '#' + edgeColour.substring( 2 );
|
||
|
|
||
|
} else if ( ! edgeColour.startsWith( '#' ) ) {
|
||
|
|
||
|
// Try to see if edge colour is a colour code
|
||
|
edgeMaterial = this.getMaterial( edgeColour );
|
||
|
if ( ! edgeMaterial ) {
|
||
|
|
||
|
throw 'LDrawLoader: Invalid edge colour while parsing material' + lineParser.getLineNumberString() + '.';
|
||
|
|
||
|
}
|
||
|
|
||
|
// Get the edge material for this triangle material
|
||
|
edgeMaterial = edgeMaterial.userData.edgeMaterial;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'ALPHA':
|
||
|
|
||
|
alpha = parseInt( lineParser.getToken() );
|
||
|
|
||
|
if ( isNaN( alpha ) ) {
|
||
|
|
||
|
throw 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.';
|
||
|
|
||
|
}
|
||
|
|
||
|
alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
|
||
|
|
||
|
if ( alpha < 1 ) {
|
||
|
|
||
|
isTransparent = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'LUMINANCE':
|
||
|
|
||
|
luminance = parseInt( lineParser.getToken() );
|
||
|
|
||
|
if ( isNaN( luminance ) ) {
|
||
|
|
||
|
throw 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.';
|
||
|
|
||
|
}
|
||
|
|
||
|
luminance = Math.max( 0, Math.min( 1, luminance / 255 ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'CHROME':
|
||
|
finishType = FINISH_TYPE_CHROME;
|
||
|
break;
|
||
|
|
||
|
case 'PEARLESCENT':
|
||
|
finishType = FINISH_TYPE_PEARLESCENT;
|
||
|
break;
|
||
|
|
||
|
case 'RUBBER':
|
||
|
finishType = FINISH_TYPE_RUBBER;
|
||
|
break;
|
||
|
|
||
|
case 'MATTE_METALLIC':
|
||
|
finishType = FINISH_TYPE_MATTE_METALLIC;
|
||
|
break;
|
||
|
|
||
|
case 'METAL':
|
||
|
finishType = FINISH_TYPE_METAL;
|
||
|
break;
|
||
|
|
||
|
case 'MATERIAL':
|
||
|
// Not implemented
|
||
|
lineParser.setToEnd();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
throw 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.';
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
let material = null;
|
||
|
|
||
|
switch ( finishType ) {
|
||
|
|
||
|
case FINISH_TYPE_DEFAULT:
|
||
|
|
||
|
material = new MeshStandardMaterial( { color: colour, roughness: 0.3, metalness: 0 } );
|
||
|
break;
|
||
|
|
||
|
case FINISH_TYPE_PEARLESCENT:
|
||
|
|
||
|
// Try to imitate pearlescency by making the surface glossy
|
||
|
material = new MeshStandardMaterial( { color: colour, roughness: 0.3, metalness: 0.25 } );
|
||
|
break;
|
||
|
|
||
|
case FINISH_TYPE_CHROME:
|
||
|
|
||
|
// Mirror finish surface
|
||
|
material = new MeshStandardMaterial( { color: colour, roughness: 0, metalness: 1 } );
|
||
|
break;
|
||
|
|
||
|
case FINISH_TYPE_RUBBER:
|
||
|
|
||
|
// Rubber finish
|
||
|
material = new MeshStandardMaterial( { color: colour, roughness: 0.9, metalness: 0 } );
|
||
|
break;
|
||
|
|
||
|
case FINISH_TYPE_MATTE_METALLIC:
|
||
|
|
||
|
// Brushed metal finish
|
||
|
material = new MeshStandardMaterial( { color: colour, roughness: 0.8, metalness: 0.4 } );
|
||
|
break;
|
||
|
|
||
|
case FINISH_TYPE_METAL:
|
||
|
|
||
|
// Average metal finish
|
||
|
material = new MeshStandardMaterial( { color: colour, roughness: 0.2, metalness: 0.85 } );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// Should not happen
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
material.transparent = isTransparent;
|
||
|
material.premultipliedAlpha = true;
|
||
|
material.opacity = alpha;
|
||
|
material.depthWrite = ! isTransparent;
|
||
|
|
||
|
material.polygonOffset = true;
|
||
|
material.polygonOffsetFactor = 1;
|
||
|
|
||
|
if ( luminance !== 0 ) {
|
||
|
|
||
|
material.emissive.set( material.color ).multiplyScalar( luminance );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( ! edgeMaterial ) {
|
||
|
|
||
|
// This is the material used for edges
|
||
|
edgeMaterial = new LineBasicMaterial( {
|
||
|
color: edgeColour,
|
||
|
transparent: isTransparent,
|
||
|
opacity: alpha,
|
||
|
depthWrite: ! isTransparent
|
||
|
} );
|
||
|
edgeMaterial.userData.code = code;
|
||
|
edgeMaterial.name = name + ' - Edge';
|
||
|
|
||
|
// This is the material used for conditional edges
|
||
|
edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial( {
|
||
|
|
||
|
fog: true,
|
||
|
transparent: isTransparent,
|
||
|
depthWrite: ! isTransparent,
|
||
|
color: edgeColour,
|
||
|
opacity: alpha,
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
material.userData.code = code;
|
||
|
material.name = name;
|
||
|
|
||
|
material.userData.edgeMaterial = edgeMaterial;
|
||
|
|
||
|
return material;
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
objectParse( text, parseScope ) {
|
||
|
|
||
|
// Retrieve data from the parent parse scope
|
||
|
const currentParseScope = parseScope;
|
||
|
const parentParseScope = currentParseScope.parentScope;
|
||
|
|
||
|
// Main colour codes passed to this subobject (or default codes 16 and 24 if it is the root object)
|
||
|
const mainColourCode = currentParseScope.mainColourCode;
|
||
|
const mainEdgeColourCode = currentParseScope.mainEdgeColourCode;
|
||
|
|
||
|
|
||
|
// Parse result variables
|
||
|
let faces;
|
||
|
let lineSegments;
|
||
|
let conditionalSegments;
|
||
|
|
||
|
const subobjects = [];
|
||
|
|
||
|
let category = null;
|
||
|
let keywords = null;
|
||
|
|
||
|
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
||
|
|
||
|
// This is faster than String.split with regex that splits on both
|
||
|
text = text.replace( /\r\n/g, '\n' );
|
||
|
|
||
|
}
|
||
|
|
||
|
const lines = text.split( '\n' );
|
||
|
const numLines = lines.length;
|
||
|
|
||
|
let parsingEmbeddedFiles = false;
|
||
|
let currentEmbeddedFileName = null;
|
||
|
let currentEmbeddedText = null;
|
||
|
|
||
|
let bfcCertified = false;
|
||
|
let bfcCCW = true;
|
||
|
let bfcInverted = false;
|
||
|
let bfcCull = true;
|
||
|
let type = '';
|
||
|
|
||
|
let startingConstructionStep = false;
|
||
|
|
||
|
const scope = this;
|
||
|
function parseColourCode( lineParser, forEdge ) {
|
||
|
|
||
|
// Parses next colour code and returns a THREE.Material
|
||
|
|
||
|
let colourCode = lineParser.getToken();
|
||
|
|
||
|
if ( ! forEdge && colourCode === '16' ) {
|
||
|
|
||
|
colourCode = mainColourCode;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( forEdge && colourCode === '24' ) {
|
||
|
|
||
|
colourCode = mainEdgeColourCode;
|
||
|
|
||
|
}
|
||
|
|
||
|
const material = scope.getMaterial( colourCode, currentParseScope );
|
||
|
|
||
|
if ( ! material ) {
|
||
|
|
||
|
throw 'LDrawLoader: Unknown colour code "' + colourCode + '" is used' + lineParser.getLineNumberString() + ' but it was not defined previously.';
|
||
|
|
||
|
}
|
||
|
|
||
|
return material;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseVector( lp ) {
|
||
|
|
||
|
const v = new Vector3( parseFloat( lp.getToken() ), parseFloat( lp.getToken() ), parseFloat( lp.getToken() ) );
|
||
|
|
||
|
if ( ! scope.separateObjects ) {
|
||
|
|
||
|
v.applyMatrix4( currentParseScope.currentMatrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
return v;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Parse all line commands
|
||
|
for ( let lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
|
||
|
|
||
|
const line = lines[ lineIndex ];
|
||
|
|
||
|
if ( line.length === 0 ) continue;
|
||
|
|
||
|
if ( parsingEmbeddedFiles ) {
|
||
|
|
||
|
if ( line.startsWith( '0 FILE ' ) ) {
|
||
|
|
||
|
// Save previous embedded file in the cache
|
||
|
this.cache.setData( currentEmbeddedFileName.toLowerCase(), currentEmbeddedText );
|
||
|
|
||
|
// New embedded text file
|
||
|
currentEmbeddedFileName = line.substring( 7 );
|
||
|
currentEmbeddedText = '';
|
||
|
|
||
|
} else {
|
||
|
|
||
|
currentEmbeddedText += line + '\n';
|
||
|
|
||
|
}
|
||
|
|
||
|
continue;
|
||
|
|
||
|
}
|
||
|
|
||
|
const lp = new LineParser( line, lineIndex + 1 );
|
||
|
|
||
|
lp.seekNonSpace();
|
||
|
|
||
|
if ( lp.isAtTheEnd() ) {
|
||
|
|
||
|
// Empty line
|
||
|
continue;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Parse the line type
|
||
|
const lineType = lp.getToken();
|
||
|
|
||
|
let material;
|
||
|
let segment;
|
||
|
let inverted;
|
||
|
let ccw;
|
||
|
let doubleSided;
|
||
|
let v0, v1, v2, v3, c0, c1, faceNormal;
|
||
|
|
||
|
switch ( lineType ) {
|
||
|
|
||
|
// Line type 0: Comment or META
|
||
|
case '0':
|
||
|
|
||
|
// Parse meta directive
|
||
|
const meta = lp.getToken();
|
||
|
|
||
|
if ( meta ) {
|
||
|
|
||
|
switch ( meta ) {
|
||
|
|
||
|
case '!LDRAW_ORG':
|
||
|
|
||
|
type = lp.getToken();
|
||
|
|
||
|
currentParseScope.type = type;
|
||
|
|
||
|
// If the scale of the object is negated then the triangle winding order
|
||
|
// needs to be flipped.
|
||
|
if (
|
||
|
currentParseScope.matrix.determinant() < 0 && (
|
||
|
scope.separateObjects && isPrimitiveType( type ) ||
|
||
|
! scope.separateObjects
|
||
|
) ) {
|
||
|
|
||
|
currentParseScope.inverted = ! currentParseScope.inverted;
|
||
|
|
||
|
}
|
||
|
|
||
|
faces = currentParseScope.faces;
|
||
|
lineSegments = currentParseScope.lineSegments;
|
||
|
conditionalSegments = currentParseScope.conditionalSegments;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case '!COLOUR':
|
||
|
|
||
|
material = this.parseColourMetaDirective( lp );
|
||
|
if ( material ) {
|
||
|
|
||
|
this.addMaterial( material, parseScope );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case '!CATEGORY':
|
||
|
|
||
|
category = lp.getToken();
|
||
|
break;
|
||
|
|
||
|
case '!KEYWORDS':
|
||
|
|
||
|
const newKeywords = lp.getRemainingString().split( ',' );
|
||
|
if ( newKeywords.length > 0 ) {
|
||
|
|
||
|
if ( ! keywords ) {
|
||
|
|
||
|
keywords = [];
|
||
|
|
||
|
}
|
||
|
|
||
|
newKeywords.forEach( function ( keyword ) {
|
||
|
|
||
|
keywords.push( keyword.trim() );
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'FILE':
|
||
|
|
||
|
if ( lineIndex > 0 ) {
|
||
|
|
||
|
// Start embedded text files parsing
|
||
|
parsingEmbeddedFiles = true;
|
||
|
currentEmbeddedFileName = lp.getRemainingString();
|
||
|
currentEmbeddedText = '';
|
||
|
|
||
|
bfcCertified = false;
|
||
|
bfcCCW = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'BFC':
|
||
|
|
||
|
// Changes to the backface culling state
|
||
|
while ( ! lp.isAtTheEnd() ) {
|
||
|
|
||
|
const token = lp.getToken();
|
||
|
|
||
|
switch ( token ) {
|
||
|
|
||
|
case 'CERTIFY':
|
||
|
case 'NOCERTIFY':
|
||
|
|
||
|
bfcCertified = token === 'CERTIFY';
|
||
|
bfcCCW = true;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'CW':
|
||
|
case 'CCW':
|
||
|
|
||
|
bfcCCW = token === 'CCW';
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'INVERTNEXT':
|
||
|
|
||
|
bfcInverted = true;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'CLIP':
|
||
|
case 'NOCLIP':
|
||
|
|
||
|
bfcCull = token === 'CLIP';
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'STEP':
|
||
|
|
||
|
startingConstructionStep = true;
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// Other meta directives are not implemented
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
// Line type 1: Sub-object file
|
||
|
case '1':
|
||
|
|
||
|
material = parseColourCode( lp );
|
||
|
|
||
|
const posX = parseFloat( lp.getToken() );
|
||
|
const posY = parseFloat( lp.getToken() );
|
||
|
const posZ = parseFloat( lp.getToken() );
|
||
|
const m0 = parseFloat( lp.getToken() );
|
||
|
const m1 = parseFloat( lp.getToken() );
|
||
|
const m2 = parseFloat( lp.getToken() );
|
||
|
const m3 = parseFloat( lp.getToken() );
|
||
|
const m4 = parseFloat( lp.getToken() );
|
||
|
const m5 = parseFloat( lp.getToken() );
|
||
|
const m6 = parseFloat( lp.getToken() );
|
||
|
const m7 = parseFloat( lp.getToken() );
|
||
|
const m8 = parseFloat( lp.getToken() );
|
||
|
|
||
|
const matrix = new Matrix4().set(
|
||
|
m0, m1, m2, posX,
|
||
|
m3, m4, m5, posY,
|
||
|
m6, m7, m8, posZ,
|
||
|
0, 0, 0, 1
|
||
|
);
|
||
|
|
||
|
let fileName = lp.getRemainingString().trim().replace( /\\/g, '/' );
|
||
|
|
||
|
if ( scope.fileMap[ fileName ] ) {
|
||
|
|
||
|
// Found the subobject path in the preloaded file path map
|
||
|
fileName = scope.fileMap[ fileName ];
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// Standardized subfolders
|
||
|
if ( fileName.startsWith( 's/' ) ) {
|
||
|
|
||
|
fileName = 'parts/' + fileName;
|
||
|
|
||
|
} else if ( fileName.startsWith( '48/' ) ) {
|
||
|
|
||
|
fileName = 'p/' + fileName;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
subobjects.push( {
|
||
|
material: material,
|
||
|
matrix: matrix,
|
||
|
fileName: fileName,
|
||
|
inverted: bfcInverted !== currentParseScope.inverted,
|
||
|
startingConstructionStep: startingConstructionStep
|
||
|
} );
|
||
|
|
||
|
bfcInverted = false;
|
||
|
|
||
|
break;
|
||
|
|
||
|
// Line type 2: Line segment
|
||
|
case '2':
|
||
|
|
||
|
material = parseColourCode( lp, true );
|
||
|
v0 = parseVector( lp );
|
||
|
v1 = parseVector( lp );
|
||
|
|
||
|
segment = {
|
||
|
material: material.userData.edgeMaterial,
|
||
|
colourCode: material.userData.code,
|
||
|
v0: v0,
|
||
|
v1: v1,
|
||
|
|
||
|
vertices: [ v0, v1 ],
|
||
|
};
|
||
|
|
||
|
lineSegments.push( segment );
|
||
|
|
||
|
break;
|
||
|
|
||
|
// Line type 5: Conditional Line segment
|
||
|
case '5':
|
||
|
|
||
|
material = parseColourCode( lp, true );
|
||
|
v0 = parseVector( lp );
|
||
|
v1 = parseVector( lp );
|
||
|
c0 = parseVector( lp );
|
||
|
c1 = parseVector( lp );
|
||
|
|
||
|
segment = {
|
||
|
material: material.userData.edgeMaterial.userData.conditionalEdgeMaterial,
|
||
|
colourCode: material.userData.code,
|
||
|
vertices: [ v0, v1 ],
|
||
|
controlPoints: [ c0, c1 ],
|
||
|
};
|
||
|
|
||
|
conditionalSegments.push( segment );
|
||
|
|
||
|
break;
|
||
|
|
||
|
// Line type 3: Triangle
|
||
|
case '3':
|
||
|
|
||
|
material = parseColourCode( lp );
|
||
|
|
||
|
inverted = currentParseScope.inverted;
|
||
|
ccw = bfcCCW !== inverted;
|
||
|
doubleSided = ! bfcCertified || ! bfcCull;
|
||
|
|
||
|
if ( ccw === true ) {
|
||
|
|
||
|
v0 = parseVector( lp );
|
||
|
v1 = parseVector( lp );
|
||
|
v2 = parseVector( lp );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
v2 = parseVector( lp );
|
||
|
v1 = parseVector( lp );
|
||
|
v0 = parseVector( lp );
|
||
|
|
||
|
}
|
||
|
|
||
|
_tempVec0.subVectors( v1, v0 );
|
||
|
_tempVec1.subVectors( v2, v1 );
|
||
|
faceNormal = new Vector3()
|
||
|
.crossVectors( _tempVec0, _tempVec1 )
|
||
|
.normalize();
|
||
|
|
||
|
faces.push( {
|
||
|
material: material,
|
||
|
colourCode: material.userData.code,
|
||
|
faceNormal: faceNormal,
|
||
|
vertices: [ v0, v1, v2 ],
|
||
|
normals: [ null, null, null ],
|
||
|
} );
|
||
|
currentParseScope.totalFaces ++;
|
||
|
|
||
|
if ( doubleSided === true ) {
|
||
|
|
||
|
faces.push( {
|
||
|
material: material,
|
||
|
colourCode: material.userData.code,
|
||
|
faceNormal: faceNormal,
|
||
|
vertices: [ v2, v1, v0 ],
|
||
|
normals: [ null, null, null ],
|
||
|
} );
|
||
|
currentParseScope.totalFaces ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
// Line type 4: Quadrilateral
|
||
|
case '4':
|
||
|
|
||
|
material = parseColourCode( lp );
|
||
|
|
||
|
inverted = currentParseScope.inverted;
|
||
|
ccw = bfcCCW !== inverted;
|
||
|
doubleSided = ! bfcCertified || ! bfcCull;
|
||
|
|
||
|
if ( ccw === true ) {
|
||
|
|
||
|
v0 = parseVector( lp );
|
||
|
v1 = parseVector( lp );
|
||
|
v2 = parseVector( lp );
|
||
|
v3 = parseVector( lp );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
v3 = parseVector( lp );
|
||
|
v2 = parseVector( lp );
|
||
|
v1 = parseVector( lp );
|
||
|
v0 = parseVector( lp );
|
||
|
|
||
|
}
|
||
|
|
||
|
_tempVec0.subVectors( v1, v0 );
|
||
|
_tempVec1.subVectors( v2, v1 );
|
||
|
faceNormal = new Vector3()
|
||
|
.crossVectors( _tempVec0, _tempVec1 )
|
||
|
.normalize();
|
||
|
|
||
|
// specifically place the triangle diagonal in the v0 and v1 slots so we can
|
||
|
// account for the doubling of vertices later when smoothing normals.
|
||
|
faces.push( {
|
||
|
material: material,
|
||
|
colourCode: material.userData.code,
|
||
|
faceNormal: faceNormal,
|
||
|
vertices: [ v0, v1, v2, v3 ],
|
||
|
normals: [ null, null, null, null ],
|
||
|
} );
|
||
|
currentParseScope.totalFaces += 2;
|
||
|
|
||
|
if ( doubleSided === true ) {
|
||
|
|
||
|
faces.push( {
|
||
|
material: material,
|
||
|
colourCode: material.userData.code,
|
||
|
faceNormal: faceNormal,
|
||
|
vertices: [ v3, v2, v1, v0 ],
|
||
|
normals: [ null, null, null, null ],
|
||
|
} );
|
||
|
currentParseScope.totalFaces += 2;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
throw 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.';
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( parsingEmbeddedFiles ) {
|
||
|
|
||
|
this.cache.setData( currentEmbeddedFileName.toLowerCase(), currentEmbeddedText );
|
||
|
|
||
|
}
|
||
|
|
||
|
currentParseScope.category = category;
|
||
|
currentParseScope.keywords = keywords;
|
||
|
currentParseScope.subobjects = subobjects;
|
||
|
currentParseScope.numSubobjects = subobjects.length;
|
||
|
currentParseScope.subobjectIndex = 0;
|
||
|
|
||
|
const isRoot = ! parentParseScope.isFromParse;
|
||
|
if ( isRoot || scope.separateObjects && ! isPrimitiveType( type ) ) {
|
||
|
|
||
|
currentParseScope.groupObject = new Group();
|
||
|
currentParseScope.groupObject.userData.startingConstructionStep = currentParseScope.startingConstructionStep;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
computeConstructionSteps( model ) {
|
||
|
|
||
|
// Sets userdata.constructionStep number in Group objects and userData.numConstructionSteps number in the root Group object.
|
||
|
|
||
|
let stepNumber = 0;
|
||
|
|
||
|
model.traverse( c => {
|
||
|
|
||
|
if ( c.isGroup ) {
|
||
|
|
||
|
if ( c.userData.startingConstructionStep ) {
|
||
|
|
||
|
stepNumber ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
c.userData.constructionStep = stepNumber;
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
model.userData.numConstructionSteps = stepNumber + 1;
|
||
|
|
||
|
}
|
||
|
|
||
|
finalizeObject( subobjectParseScope ) {
|
||
|
|
||
|
// fail gracefully if an object could not be loaded
|
||
|
if ( subobjectParseScope === null ) {
|
||
|
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
const parentParseScope = subobjectParseScope.parentScope;
|
||
|
|
||
|
// Smooth the normals if this is a part or if this is a case where the subpart
|
||
|
// is added directly into the parent model (meaning it will never get smoothed by
|
||
|
// being added to a part)
|
||
|
const doSmooth =
|
||
|
isPartType( subobjectParseScope.type ) ||
|
||
|
(
|
||
|
! isPartType( subobjectParseScope.type ) &&
|
||
|
! isModelType( subobjectParseScope.type ) &&
|
||
|
isModelType( subobjectParseScope.parentScope.type )
|
||
|
);
|
||
|
|
||
|
if ( this.smoothNormals && doSmooth ) {
|
||
|
|
||
|
smoothNormals( subobjectParseScope.faces, subobjectParseScope.lineSegments );
|
||
|
|
||
|
}
|
||
|
|
||
|
const isRoot = ! parentParseScope.isFromParse;
|
||
|
if ( this.separateObjects && ! isPrimitiveType( subobjectParseScope.type ) || isRoot ) {
|
||
|
|
||
|
const objGroup = subobjectParseScope.groupObject;
|
||
|
|
||
|
if ( subobjectParseScope.faces.length > 0 ) {
|
||
|
|
||
|
objGroup.add( createObject( subobjectParseScope.faces, 3, false, subobjectParseScope.totalFaces ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( subobjectParseScope.lineSegments.length > 0 ) {
|
||
|
|
||
|
objGroup.add( createObject( subobjectParseScope.lineSegments, 2 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( subobjectParseScope.conditionalSegments.length > 0 ) {
|
||
|
|
||
|
objGroup.add( createObject( subobjectParseScope.conditionalSegments, 2, true ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( parentParseScope.groupObject ) {
|
||
|
|
||
|
objGroup.name = subobjectParseScope.fileName;
|
||
|
objGroup.userData.category = subobjectParseScope.category;
|
||
|
objGroup.userData.keywords = subobjectParseScope.keywords;
|
||
|
subobjectParseScope.matrix.decompose( objGroup.position, objGroup.quaternion, objGroup.scale );
|
||
|
|
||
|
parentParseScope.groupObject.add( objGroup );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const separateObjects = this.separateObjects;
|
||
|
const parentLineSegments = parentParseScope.lineSegments;
|
||
|
const parentConditionalSegments = parentParseScope.conditionalSegments;
|
||
|
const parentFaces = parentParseScope.faces;
|
||
|
|
||
|
const lineSegments = subobjectParseScope.lineSegments;
|
||
|
const conditionalSegments = subobjectParseScope.conditionalSegments;
|
||
|
const faces = subobjectParseScope.faces;
|
||
|
|
||
|
for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
|
||
|
|
||
|
const ls = lineSegments[ i ];
|
||
|
|
||
|
if ( separateObjects ) {
|
||
|
|
||
|
const vertices = ls.vertices;
|
||
|
vertices[ 0 ].applyMatrix4( subobjectParseScope.matrix );
|
||
|
vertices[ 1 ].applyMatrix4( subobjectParseScope.matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
parentLineSegments.push( ls );
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) {
|
||
|
|
||
|
const os = conditionalSegments[ i ];
|
||
|
|
||
|
if ( separateObjects ) {
|
||
|
|
||
|
const vertices = os.vertices;
|
||
|
const controlPoints = os.controlPoints;
|
||
|
vertices[ 0 ].applyMatrix4( subobjectParseScope.matrix );
|
||
|
vertices[ 1 ].applyMatrix4( subobjectParseScope.matrix );
|
||
|
controlPoints[ 0 ].applyMatrix4( subobjectParseScope.matrix );
|
||
|
controlPoints[ 1 ].applyMatrix4( subobjectParseScope.matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
parentConditionalSegments.push( os );
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let i = 0, l = faces.length; i < l; i ++ ) {
|
||
|
|
||
|
const tri = faces[ i ];
|
||
|
|
||
|
if ( separateObjects ) {
|
||
|
|
||
|
const vertices = tri.vertices;
|
||
|
for ( let i = 0, l = vertices.length; i < l; i ++ ) {
|
||
|
|
||
|
vertices[ i ] = vertices[ i ].clone().applyMatrix4( subobjectParseScope.matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
_tempVec0.subVectors( vertices[ 1 ], vertices[ 0 ] );
|
||
|
_tempVec1.subVectors( vertices[ 2 ], vertices[ 1 ] );
|
||
|
tri.faceNormal.crossVectors( _tempVec0, _tempVec1 ).normalize();
|
||
|
|
||
|
}
|
||
|
|
||
|
parentFaces.push( tri );
|
||
|
|
||
|
}
|
||
|
|
||
|
parentParseScope.totalFaces += subobjectParseScope.totalFaces;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
async processObject( text, subobject, url, parentScope ) {
|
||
|
|
||
|
const scope = this;
|
||
|
|
||
|
const parseScope = this.newParseScopeLevel( null, parentScope );
|
||
|
parseScope.url = url;
|
||
|
|
||
|
const parentParseScope = parseScope.parentScope;
|
||
|
|
||
|
// Set current matrix
|
||
|
if ( subobject ) {
|
||
|
|
||
|
parseScope.currentMatrix.multiplyMatrices( parentParseScope.currentMatrix, subobject.matrix );
|
||
|
parseScope.matrix.copy( subobject.matrix );
|
||
|
parseScope.inverted = subobject.inverted;
|
||
|
parseScope.startingConstructionStep = subobject.startingConstructionStep;
|
||
|
parseScope.mainColourCode = subobject.material.userData.code;
|
||
|
parseScope.mainEdgeColourCode = subobject.material.userData.edgeMaterial.userData.code;
|
||
|
parseScope.fileName = subobject.fileName;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Parse the object
|
||
|
this.objectParse( text, parseScope );
|
||
|
|
||
|
const subobjects = parseScope.subobjects;
|
||
|
const promises = [];
|
||
|
for ( let i = 0, l = subobjects.length; i < l; i ++ ) {
|
||
|
|
||
|
promises.push( loadSubobject( parseScope.subobjects[ i ] ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
// Kick off of the downloads in parallel but process all the subobjects
|
||
|
// in order so all the assembly instructions are correct
|
||
|
const subobjectScopes = await Promise.all( promises );
|
||
|
for ( let i = 0, l = subobjectScopes.length; i < l; i ++ ) {
|
||
|
|
||
|
this.finalizeObject( subobjectScopes[ i ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
// If it is root object then finalize this object and compute construction steps
|
||
|
if ( ! parentParseScope.isFromParse ) {
|
||
|
|
||
|
this.finalizeObject( parseScope );
|
||
|
this.computeConstructionSteps( parseScope.groupObject );
|
||
|
|
||
|
}
|
||
|
|
||
|
return parseScope;
|
||
|
|
||
|
function loadSubobject( subobject ) {
|
||
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|
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|
return scope.cache.loadData( subobject.fileName ).then( function ( text ) {
|
||
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|
||
|
return scope.processObject( text, subobject, url, parseScope );
|
||
|
|
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|
} ).catch( function () {
|
||
|
|
||
|
console.warn( 'LDrawLoader: Subobject "' + subobject.fileName + '" could not be found.' );
|
||
|
return null;
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { LDrawLoader };
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