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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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72 lines
1.2 KiB
72 lines
1.2 KiB
4 years ago
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import {
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Group,
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Mesh
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} from 'three';
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function createMeshesFromInstancedMesh( instancedMesh ) {
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const group = new Group();
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const count = instancedMesh.count;
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const geometry = instancedMesh.geometry;
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const material = instancedMesh.material;
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for ( let i = 0; i < count; i ++ ) {
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const mesh = new Mesh( geometry, material );
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instancedMesh.getMatrixAt( i, mesh.matrix );
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mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
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group.add( mesh );
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}
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group.copy( instancedMesh );
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group.updateMatrixWorld(); // ensure correct world matrices of meshes
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return group;
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}
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function createMultiMaterialObject( geometry, materials ) {
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const group = new Group();
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for ( let i = 0, l = materials.length; i < l; i ++ ) {
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group.add( new Mesh( geometry, materials[ i ] ) );
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}
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return group;
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}
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function detach( child, parent, scene ) {
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console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
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scene.attach( child );
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}
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function attach( child, scene, parent ) {
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console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
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parent.attach( child );
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}
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export {
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createMeshesFromInstancedMesh,
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createMultiMaterialObject,
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detach,
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attach,
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};
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