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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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165 lines
4.1 KiB
165 lines
4.1 KiB
4 years ago
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// core
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import ArrayInputNode from './core/ArrayInputNode.js';
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import AttributeNode from './core/AttributeNode.js';
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import BypassNode from './core/BypassNode.js';
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import CodeNode from './core/CodeNode.js';
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import ContextNode from './core/ContextNode.js';
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import ExpressionNode from './core/ExpressionNode.js';
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import FunctionCallNode from './core/FunctionCallNode.js';
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import FunctionNode from './core/FunctionNode.js';
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import InputNode from './core/InputNode.js';
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import Node from './core/Node.js';
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import NodeAttribute from './core/NodeAttribute.js';
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import NodeBuilder from './core/NodeBuilder.js';
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import NodeCode from './core/NodeCode.js';
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import NodeFrame from './core/NodeFrame.js';
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import NodeFunctionInput from './core/NodeFunctionInput.js';
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import NodeKeywords from './core/NodeKeywords.js';
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import NodeUniform from './core/NodeUniform.js';
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import NodeVar from './core/NodeVar.js';
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import NodeVary from './core/NodeVary.js';
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import PropertyNode from './core/PropertyNode.js';
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import TempNode from './core/TempNode.js';
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import VarNode from './core/VarNode.js';
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import VaryNode from './core/VaryNode.js';
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// accessors
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import CameraNode from './accessors/CameraNode.js';
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import MaterialNode from './accessors/MaterialNode.js';
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import MaterialReferenceNode from './accessors/MaterialReferenceNode.js';
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import ModelNode from './accessors/ModelNode.js';
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import ModelViewProjectionNode from './accessors/ModelViewProjectionNode.js';
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import NormalNode from './accessors/NormalNode.js';
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import Object3DNode from './accessors/Object3DNode.js';
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import PointUVNode from './accessors/PointUVNode.js';
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import PositionNode from './accessors/PositionNode.js';
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import ReferenceNode from './accessors/ReferenceNode.js';
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import SkinningNode from './accessors/SkinningNode.js';
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import UVNode from './accessors/UVNode.js';
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// inputs
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import ColorNode from './inputs/ColorNode.js';
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import FloatNode from './inputs/FloatNode.js';
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import IntNode from './inputs/IntNode.js';
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import Matrix3Node from './inputs/Matrix3Node.js';
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import Matrix4Node from './inputs/Matrix3Node.js';
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import TextureNode from './inputs/TextureNode.js';
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import Vector2Node from './inputs/Vector2Node.js';
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import Vector3Node from './inputs/Vector3Node.js';
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import Vector4Node from './inputs/Vector4Node.js';
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// display
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import ColorSpaceNode from './display/ColorSpaceNode.js';
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import NormalMapNode from './display/NormalMapNode.js';
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// math
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import MathNode from './math/MathNode.js';
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import OperatorNode from './math/OperatorNode.js';
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// lights
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import LightContextNode from './lights/LightContextNode.js';
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import LightNode from './lights/LightNode.js';
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import LightsNode from './lights/LightsNode.js';
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// utils
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import ArrayElementNode from './utils/ArrayElementNode.js';
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import ConvertNode from './utils/ConvertNode.js';
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import JoinNode from './utils/JoinNode.js';
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import SplitNode from './utils/SplitNode.js';
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import SpriteSheetUVNode from './utils/SpriteSheetUVNode.js';
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import OscNode from './utils/OscNode.js';
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import TimerNode from './utils/TimerNode.js';
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// procedural
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import CheckerNode from './procedural/CheckerNode.js';
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// core
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export * from './core/constants.js';
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// functions
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export * from './functions/BSDFs.js';
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// materials
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export * from './materials/Materials.js';
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// shader node
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export * from './ShaderNode.js';
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export {
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// core
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ArrayInputNode,
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AttributeNode,
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BypassNode,
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CodeNode,
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ContextNode,
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ExpressionNode,
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FunctionCallNode,
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FunctionNode,
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InputNode,
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Node,
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NodeAttribute,
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NodeBuilder,
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NodeCode,
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NodeFrame,
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NodeFunctionInput,
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NodeKeywords,
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NodeUniform,
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NodeVar,
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NodeVary,
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PropertyNode,
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TempNode,
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VarNode,
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VaryNode,
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// accessors
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CameraNode,
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MaterialNode,
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MaterialReferenceNode,
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ModelNode,
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ModelViewProjectionNode,
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NormalNode,
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Object3DNode,
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PointUVNode,
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PositionNode,
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ReferenceNode,
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SkinningNode,
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UVNode,
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// inputs
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ColorNode,
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FloatNode,
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IntNode,
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Matrix3Node,
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Matrix4Node,
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TextureNode,
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Vector2Node,
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Vector3Node,
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Vector4Node,
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// display
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ColorSpaceNode,
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NormalMapNode,
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// math
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MathNode,
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OperatorNode,
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// lights
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LightContextNode,
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LightNode,
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LightsNode,
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// utils
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ArrayElementNode,
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ConvertNode,
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JoinNode,
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SplitNode,
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SpriteSheetUVNode,
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OscNode,
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TimerNode,
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// procedural
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CheckerNode
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};
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