import './style.css' import * as THREE from 'three'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector('#bg'), }); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerheight ); camera.position.setZ(30); renderer.render(scene, camera); const geometry = new THREE.TorusGeometry(10,3,16,100); const material = new THREE.MeshBasicMaterial( { color: 0xFF6347, wireframe: true } ); const torus = new THREE.Mesh( geometry, material ); scene.add(torus); //renderer.render(scene, camera); function animate(){ //alert('Alaaarm!'); //requestAnimationFrame( animate ); renderer.render( scene, camera ); } animate()