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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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1383 lines
40 KiB
1383 lines
40 KiB
( function () { |
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const _raycaster = new THREE.Raycaster(); |
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const _tempVector = new THREE.Vector3(); |
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const _tempVector2 = new THREE.Vector3(); |
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const _tempQuaternion = new THREE.Quaternion(); |
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const _unit = { |
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X: new THREE.Vector3( 1, 0, 0 ), |
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Y: new THREE.Vector3( 0, 1, 0 ), |
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Z: new THREE.Vector3( 0, 0, 1 ) |
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}; |
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const _changeEvent = { |
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type: 'change' |
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}; |
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const _mouseDownEvent = { |
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type: 'mouseDown' |
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}; |
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const _mouseUpEvent = { |
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type: 'mouseUp', |
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mode: null |
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}; |
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const _objectChangeEvent = { |
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type: 'objectChange' |
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}; |
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class TransformControls extends THREE.Object3D { |
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constructor( camera, domElement ) { |
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super(); |
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if ( domElement === undefined ) { |
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console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' ); |
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domElement = document; |
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} |
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this.visible = false; |
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this.domElement = domElement; |
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this.domElement.style.touchAction = 'none'; // disable touch scroll |
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const _gizmo = new TransformControlsGizmo(); |
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this._gizmo = _gizmo; |
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this.add( _gizmo ); |
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const _plane = new TransformControlsPlane(); |
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this._plane = _plane; |
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this.add( _plane ); |
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const scope = this; // Defined getter, setter and store for a property |
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function defineProperty( propName, defaultValue ) { |
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let propValue = defaultValue; |
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Object.defineProperty( scope, propName, { |
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get: function () { |
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return propValue !== undefined ? propValue : defaultValue; |
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}, |
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set: function ( value ) { |
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if ( propValue !== value ) { |
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propValue = value; |
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_plane[ propName ] = value; |
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_gizmo[ propName ] = value; |
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scope.dispatchEvent( { |
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type: propName + '-changed', |
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value: value |
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} ); |
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scope.dispatchEvent( _changeEvent ); |
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} |
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} |
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} ); |
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scope[ propName ] = defaultValue; |
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_plane[ propName ] = defaultValue; |
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_gizmo[ propName ] = defaultValue; |
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} // Define properties with getters/setter |
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// Setting the defined property will automatically trigger change event |
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// Defined properties are passed down to gizmo and plane |
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defineProperty( 'camera', camera ); |
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defineProperty( 'object', undefined ); |
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defineProperty( 'enabled', true ); |
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defineProperty( 'axis', null ); |
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defineProperty( 'mode', 'translate' ); |
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defineProperty( 'translationSnap', null ); |
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defineProperty( 'rotationSnap', null ); |
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defineProperty( 'scaleSnap', null ); |
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defineProperty( 'space', 'world' ); |
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defineProperty( 'size', 1 ); |
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defineProperty( 'dragging', false ); |
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defineProperty( 'showX', true ); |
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defineProperty( 'showY', true ); |
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defineProperty( 'showZ', true ); // Reusable utility variables |
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const worldPosition = new THREE.Vector3(); |
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const worldPositionStart = new THREE.Vector3(); |
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const worldQuaternion = new THREE.Quaternion(); |
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const worldQuaternionStart = new THREE.Quaternion(); |
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const cameraPosition = new THREE.Vector3(); |
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const cameraQuaternion = new THREE.Quaternion(); |
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const pointStart = new THREE.Vector3(); |
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const pointEnd = new THREE.Vector3(); |
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const rotationAxis = new THREE.Vector3(); |
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const rotationAngle = 0; |
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const eye = new THREE.Vector3(); // TODO: remove properties unused in plane and gizmo |
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defineProperty( 'worldPosition', worldPosition ); |
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defineProperty( 'worldPositionStart', worldPositionStart ); |
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defineProperty( 'worldQuaternion', worldQuaternion ); |
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defineProperty( 'worldQuaternionStart', worldQuaternionStart ); |
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defineProperty( 'cameraPosition', cameraPosition ); |
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defineProperty( 'cameraQuaternion', cameraQuaternion ); |
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defineProperty( 'pointStart', pointStart ); |
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defineProperty( 'pointEnd', pointEnd ); |
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defineProperty( 'rotationAxis', rotationAxis ); |
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defineProperty( 'rotationAngle', rotationAngle ); |
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defineProperty( 'eye', eye ); |
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this._offset = new THREE.Vector3(); |
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this._startNorm = new THREE.Vector3(); |
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this._endNorm = new THREE.Vector3(); |
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this._cameraScale = new THREE.Vector3(); |
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this._parentPosition = new THREE.Vector3(); |
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this._parentQuaternion = new THREE.Quaternion(); |
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this._parentQuaternionInv = new THREE.Quaternion(); |
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this._parentScale = new THREE.Vector3(); |
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this._worldScaleStart = new THREE.Vector3(); |
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this._worldQuaternionInv = new THREE.Quaternion(); |
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this._worldScale = new THREE.Vector3(); |
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this._positionStart = new THREE.Vector3(); |
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this._quaternionStart = new THREE.Quaternion(); |
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this._scaleStart = new THREE.Vector3(); |
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this._getPointer = getPointer.bind( this ); |
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this._onPointerDown = onPointerDown.bind( this ); |
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this._onPointerHover = onPointerHover.bind( this ); |
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this._onPointerMove = onPointerMove.bind( this ); |
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this._onPointerUp = onPointerUp.bind( this ); |
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this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); |
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this.domElement.addEventListener( 'pointermove', this._onPointerHover ); |
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this.domElement.addEventListener( 'pointerup', this._onPointerUp ); |
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} // updateMatrixWorld updates key transformation variables |
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updateMatrixWorld() { |
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if ( this.object !== undefined ) { |
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this.object.updateMatrixWorld(); |
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if ( this.object.parent === null ) { |
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console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); |
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} else { |
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this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale ); |
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} |
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this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale ); |
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this._parentQuaternionInv.copy( this._parentQuaternion ).invert(); |
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this._worldQuaternionInv.copy( this.worldQuaternion ).invert(); |
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} |
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this.camera.updateMatrixWorld(); |
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this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale ); |
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this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize(); |
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super.updateMatrixWorld( this ); |
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} |
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pointerHover( pointer ) { |
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if ( this.object === undefined || this.dragging === true ) return; |
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_raycaster.setFromCamera( pointer, this.camera ); |
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const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster ); |
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if ( intersect ) { |
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this.axis = intersect.object.name; |
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} else { |
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this.axis = null; |
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} |
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} |
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pointerDown( pointer ) { |
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if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return; |
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if ( this.axis !== null ) { |
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_raycaster.setFromCamera( pointer, this.camera ); |
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const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); |
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if ( planeIntersect ) { |
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this.object.updateMatrixWorld(); |
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this.object.parent.updateMatrixWorld(); |
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this._positionStart.copy( this.object.position ); |
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this._quaternionStart.copy( this.object.quaternion ); |
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this._scaleStart.copy( this.object.scale ); |
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this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart ); |
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this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart ); |
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} |
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this.dragging = true; |
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_mouseDownEvent.mode = this.mode; |
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this.dispatchEvent( _mouseDownEvent ); |
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} |
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} |
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pointerMove( pointer ) { |
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const axis = this.axis; |
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const mode = this.mode; |
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const object = this.object; |
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let space = this.space; |
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if ( mode === 'scale' ) { |
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space = 'local'; |
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} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { |
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space = 'world'; |
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} |
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if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return; |
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_raycaster.setFromCamera( pointer, this.camera ); |
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const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); |
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if ( ! planeIntersect ) return; |
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this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart ); |
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if ( mode === 'translate' ) { |
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// Apply translate |
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this._offset.copy( this.pointEnd ).sub( this.pointStart ); |
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if ( space === 'local' && axis !== 'XYZ' ) { |
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this._offset.applyQuaternion( this._worldQuaternionInv ); |
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} |
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if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0; |
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if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0; |
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if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0; |
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if ( space === 'local' && axis !== 'XYZ' ) { |
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this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale ); |
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} else { |
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this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale ); |
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} |
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object.position.copy( this._offset ).add( this._positionStart ); // Apply translation snap |
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if ( this.translationSnap ) { |
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if ( space === 'local' ) { |
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object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() ); |
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if ( axis.search( 'X' ) !== - 1 ) { |
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object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; |
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} |
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if ( axis.search( 'Y' ) !== - 1 ) { |
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object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; |
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} |
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if ( axis.search( 'Z' ) !== - 1 ) { |
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object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; |
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} |
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object.position.applyQuaternion( this._quaternionStart ); |
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} |
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if ( space === 'world' ) { |
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if ( object.parent ) { |
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object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); |
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} |
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if ( axis.search( 'X' ) !== - 1 ) { |
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object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; |
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} |
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if ( axis.search( 'Y' ) !== - 1 ) { |
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object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; |
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} |
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if ( axis.search( 'Z' ) !== - 1 ) { |
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object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; |
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} |
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if ( object.parent ) { |
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object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); |
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} |
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} |
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} |
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} else if ( mode === 'scale' ) { |
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if ( axis.search( 'XYZ' ) !== - 1 ) { |
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let d = this.pointEnd.length() / this.pointStart.length(); |
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if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1; |
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_tempVector2.set( d, d, d ); |
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} else { |
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_tempVector.copy( this.pointStart ); |
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_tempVector2.copy( this.pointEnd ); |
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_tempVector.applyQuaternion( this._worldQuaternionInv ); |
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_tempVector2.applyQuaternion( this._worldQuaternionInv ); |
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_tempVector2.divide( _tempVector ); |
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if ( axis.search( 'X' ) === - 1 ) { |
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_tempVector2.x = 1; |
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} |
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if ( axis.search( 'Y' ) === - 1 ) { |
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_tempVector2.y = 1; |
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} |
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if ( axis.search( 'Z' ) === - 1 ) { |
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_tempVector2.z = 1; |
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} |
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} // Apply scale |
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object.scale.copy( this._scaleStart ).multiply( _tempVector2 ); |
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if ( this.scaleSnap ) { |
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if ( axis.search( 'X' ) !== - 1 ) { |
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object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; |
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} |
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if ( axis.search( 'Y' ) !== - 1 ) { |
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object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; |
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} |
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if ( axis.search( 'Z' ) !== - 1 ) { |
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object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; |
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} |
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} |
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} else if ( mode === 'rotate' ) { |
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this._offset.copy( this.pointEnd ).sub( this.pointStart ); |
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const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); |
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if ( axis === 'E' ) { |
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this.rotationAxis.copy( this.eye ); |
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this.rotationAngle = this.pointEnd.angleTo( this.pointStart ); |
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this._startNorm.copy( this.pointStart ).normalize(); |
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this._endNorm.copy( this.pointEnd ).normalize(); |
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this.rotationAngle *= this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1; |
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} else if ( axis === 'XYZE' ) { |
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this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize(); |
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this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; |
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} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { |
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this.rotationAxis.copy( _unit[ axis ] ); |
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_tempVector.copy( _unit[ axis ] ); |
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if ( space === 'local' ) { |
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_tempVector.applyQuaternion( this.worldQuaternion ); |
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} |
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this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED; |
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} // Apply rotation snap |
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if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; // Apply rotate |
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if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { |
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object.quaternion.copy( this._quaternionStart ); |
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object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize(); |
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} else { |
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this.rotationAxis.applyQuaternion( this._parentQuaternionInv ); |
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object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ); |
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object.quaternion.multiply( this._quaternionStart ).normalize(); |
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} |
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} |
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this.dispatchEvent( _changeEvent ); |
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this.dispatchEvent( _objectChangeEvent ); |
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} |
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pointerUp( pointer ) { |
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if ( pointer.button !== 0 ) return; |
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if ( this.dragging && this.axis !== null ) { |
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_mouseUpEvent.mode = this.mode; |
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this.dispatchEvent( _mouseUpEvent ); |
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} |
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this.dragging = false; |
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this.axis = null; |
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} |
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dispose() { |
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this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); |
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this.domElement.removeEventListener( 'pointermove', this._onPointerHover ); |
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this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); |
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this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); |
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this.traverse( function ( child ) { |
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if ( child.geometry ) child.geometry.dispose(); |
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if ( child.material ) child.material.dispose(); |
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} ); |
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} // Set current object |
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attach( object ) { |
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this.object = object; |
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this.visible = true; |
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return this; |
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} // Detatch from object |
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detach() { |
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this.object = undefined; |
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this.visible = false; |
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this.axis = null; |
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return this; |
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} |
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reset() { |
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if ( ! this.enabled ) return; |
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if ( this.dragging ) { |
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this.object.position.copy( this._positionStart ); |
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this.object.quaternion.copy( this._quaternionStart ); |
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this.object.scale.copy( this._scaleStart ); |
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this.dispatchEvent( _changeEvent ); |
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this.dispatchEvent( _objectChangeEvent ); |
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this.pointStart.copy( this.pointEnd ); |
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} |
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} |
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getRaycaster() { |
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return _raycaster; |
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} // TODO: deprecate |
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getMode() { |
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return this.mode; |
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} |
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setMode( mode ) { |
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this.mode = mode; |
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} |
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setTranslationSnap( translationSnap ) { |
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this.translationSnap = translationSnap; |
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} |
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setRotationSnap( rotationSnap ) { |
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this.rotationSnap = rotationSnap; |
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} |
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setScaleSnap( scaleSnap ) { |
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this.scaleSnap = scaleSnap; |
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} |
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setSize( size ) { |
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this.size = size; |
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} |
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setSpace( space ) { |
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this.space = space; |
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} |
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update() { |
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console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' ); |
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} |
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} |
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TransformControls.prototype.isTransformControls = true; // mouse / touch event handlers |
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function getPointer( event ) { |
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if ( this.domElement.ownerDocument.pointerLockElement ) { |
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return { |
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x: 0, |
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y: 0, |
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button: event.button |
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}; |
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} else { |
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const rect = this.domElement.getBoundingClientRect(); |
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return { |
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x: ( event.clientX - rect.left ) / rect.width * 2 - 1, |
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y: - ( event.clientY - rect.top ) / rect.height * 2 + 1, |
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button: event.button |
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}; |
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} |
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} |
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function onPointerHover( event ) { |
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if ( ! this.enabled ) return; |
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switch ( event.pointerType ) { |
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case 'mouse': |
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case 'pen': |
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this.pointerHover( this._getPointer( event ) ); |
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break; |
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} |
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} |
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function onPointerDown( event ) { |
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if ( ! this.enabled ) return; |
|
|
|
if ( ! document.pointerLockElement ) { |
|
|
|
this.domElement.setPointerCapture( event.pointerId ); |
|
|
|
} |
|
|
|
this.domElement.addEventListener( 'pointermove', this._onPointerMove ); |
|
this.pointerHover( this._getPointer( event ) ); |
|
this.pointerDown( this._getPointer( event ) ); |
|
|
|
} |
|
|
|
function onPointerMove( event ) { |
|
|
|
if ( ! this.enabled ) return; |
|
this.pointerMove( this._getPointer( event ) ); |
|
|
|
} |
|
|
|
function onPointerUp( event ) { |
|
|
|
if ( ! this.enabled ) return; |
|
this.domElement.releasePointerCapture( event.pointerId ); |
|
this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); |
|
this.pointerUp( this._getPointer( event ) ); |
|
|
|
} |
|
|
|
function intersectObjectWithRay( object, raycaster, includeInvisible ) { |
|
|
|
const allIntersections = raycaster.intersectObject( object, true ); |
|
|
|
for ( let i = 0; i < allIntersections.length; i ++ ) { |
|
|
|
if ( allIntersections[ i ].object.visible || includeInvisible ) { |
|
|
|
return allIntersections[ i ]; |
|
|
|
} |
|
|
|
} |
|
|
|
return false; |
|
|
|
} // |
|
// Reusable utility variables |
|
|
|
|
|
const _tempEuler = new THREE.Euler(); |
|
|
|
const _alignVector = new THREE.Vector3( 0, 1, 0 ); |
|
|
|
const _zeroVector = new THREE.Vector3( 0, 0, 0 ); |
|
|
|
const _lookAtMatrix = new THREE.Matrix4(); |
|
|
|
const _tempQuaternion2 = new THREE.Quaternion(); |
|
|
|
const _identityQuaternion = new THREE.Quaternion(); |
|
|
|
const _dirVector = new THREE.Vector3(); |
|
|
|
const _tempMatrix = new THREE.Matrix4(); |
|
|
|
const _unitX = new THREE.Vector3( 1, 0, 0 ); |
|
|
|
const _unitY = new THREE.Vector3( 0, 1, 0 ); |
|
|
|
const _unitZ = new THREE.Vector3( 0, 0, 1 ); |
|
|
|
const _v1 = new THREE.Vector3(); |
|
|
|
const _v2 = new THREE.Vector3(); |
|
|
|
const _v3 = new THREE.Vector3(); |
|
|
|
class TransformControlsGizmo extends THREE.Object3D { |
|
|
|
constructor() { |
|
|
|
super(); |
|
this.type = 'TransformControlsGizmo'; // shared materials |
|
|
|
const gizmoMaterial = new THREE.MeshBasicMaterial( { |
|
depthTest: false, |
|
depthWrite: false, |
|
fog: false, |
|
toneMapped: false, |
|
transparent: true |
|
} ); |
|
const gizmoLineMaterial = new THREE.LineBasicMaterial( { |
|
depthTest: false, |
|
depthWrite: false, |
|
fog: false, |
|
toneMapped: false, |
|
transparent: true |
|
} ); // Make unique material for each axis/color |
|
|
|
const matInvisible = gizmoMaterial.clone(); |
|
matInvisible.opacity = 0.15; |
|
const matHelper = gizmoLineMaterial.clone(); |
|
matHelper.opacity = 0.5; |
|
const matRed = gizmoMaterial.clone(); |
|
matRed.color.setHex( 0xff0000 ); |
|
const matGreen = gizmoMaterial.clone(); |
|
matGreen.color.setHex( 0x00ff00 ); |
|
const matBlue = gizmoMaterial.clone(); |
|
matBlue.color.setHex( 0x0000ff ); |
|
const matRedTransparent = gizmoMaterial.clone(); |
|
matRedTransparent.color.setHex( 0xff0000 ); |
|
matRedTransparent.opacity = 0.5; |
|
const matGreenTransparent = gizmoMaterial.clone(); |
|
matGreenTransparent.color.setHex( 0x00ff00 ); |
|
matGreenTransparent.opacity = 0.5; |
|
const matBlueTransparent = gizmoMaterial.clone(); |
|
matBlueTransparent.color.setHex( 0x0000ff ); |
|
matBlueTransparent.opacity = 0.5; |
|
const matWhiteTransparent = gizmoMaterial.clone(); |
|
matWhiteTransparent.opacity = 0.25; |
|
const matYellowTransparent = gizmoMaterial.clone(); |
|
matYellowTransparent.color.setHex( 0xffff00 ); |
|
matYellowTransparent.opacity = 0.25; |
|
const matYellow = gizmoMaterial.clone(); |
|
matYellow.color.setHex( 0xffff00 ); |
|
const matGray = gizmoMaterial.clone(); |
|
matGray.color.setHex( 0x787878 ); // reusable geometry |
|
|
|
const arrowGeometry = new THREE.CylinderGeometry( 0, 0.04, 0.1, 12 ); |
|
arrowGeometry.translate( 0, 0.05, 0 ); |
|
const scaleHandleGeometry = new THREE.BoxGeometry( 0.08, 0.08, 0.08 ); |
|
scaleHandleGeometry.translate( 0, 0.04, 0 ); |
|
const lineGeometry = new THREE.BufferGeometry(); |
|
lineGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); |
|
const lineGeometry2 = new THREE.CylinderGeometry( 0.0075, 0.0075, 0.5, 3 ); |
|
lineGeometry2.translate( 0, 0.25, 0 ); |
|
|
|
function CircleGeometry( radius, arc ) { |
|
|
|
const geometry = new THREE.TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 ); |
|
geometry.rotateY( Math.PI / 2 ); |
|
geometry.rotateX( Math.PI / 2 ); |
|
return geometry; |
|
|
|
} // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position |
|
|
|
|
|
function TranslateHelperGeometry() { |
|
|
|
const geometry = new THREE.BufferGeometry(); |
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); |
|
return geometry; |
|
|
|
} // Gizmo definitions - custom hierarchy definitions for setupGizmo() function |
|
|
|
|
|
const gizmoTranslate = { |
|
X: [[ new THREE.Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], [ new THREE.Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]], |
|
Y: [[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matGreen ) ]], |
|
Z: [[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]], |
|
XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]], |
|
XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]], |
|
YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]], |
|
XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]] |
|
}; |
|
const pickerTranslate = { |
|
X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]], |
|
Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]], |
|
Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]], |
|
XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), matInvisible ) ]], |
|
XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]], |
|
YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]], |
|
XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]] |
|
}; |
|
const helperTranslate = { |
|
START: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]], |
|
END: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]], |
|
DELTA: [[ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]], |
|
X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]], |
|
Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]], |
|
Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]] |
|
}; |
|
const gizmoRotate = { |
|
XYZE: [[ new THREE.Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]], |
|
X: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]], |
|
Y: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]], |
|
Z: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]], |
|
E: [[ new THREE.Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]] |
|
}; |
|
const helperRotate = { |
|
AXIS: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]] |
|
}; |
|
const pickerRotate = { |
|
XYZE: [[ new THREE.Mesh( new THREE.SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]], |
|
X: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]]], |
|
Y: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]]], |
|
Z: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]], |
|
E: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]] |
|
}; |
|
const gizmoScale = { |
|
X: [[ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]]], |
|
Y: [[ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new THREE.Mesh( lineGeometry2, matGreen ) ], [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]]], |
|
Z: [[ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]], |
|
XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]], |
|
YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]], |
|
XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]], |
|
XYZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ]] |
|
}; |
|
const pickerScale = { |
|
X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]], |
|
Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]], |
|
Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]], |
|
XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]], |
|
YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]], |
|
XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]], |
|
XYZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]]] |
|
}; |
|
const helperScale = { |
|
X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]], |
|
Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]], |
|
Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]] |
|
}; // Creates an THREE.Object3D with gizmos described in custom hierarchy definition. |
|
|
|
function setupGizmo( gizmoMap ) { |
|
|
|
const gizmo = new THREE.Object3D(); |
|
|
|
for ( const name in gizmoMap ) { |
|
|
|
for ( let i = gizmoMap[ name ].length; i --; ) { |
|
|
|
const object = gizmoMap[ name ][ i ][ 0 ].clone(); |
|
const position = gizmoMap[ name ][ i ][ 1 ]; |
|
const rotation = gizmoMap[ name ][ i ][ 2 ]; |
|
const scale = gizmoMap[ name ][ i ][ 3 ]; |
|
const tag = gizmoMap[ name ][ i ][ 4 ]; // name and tag properties are essential for picking and updating logic. |
|
|
|
object.name = name; |
|
object.tag = tag; |
|
|
|
if ( position ) { |
|
|
|
object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); |
|
|
|
} |
|
|
|
if ( rotation ) { |
|
|
|
object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); |
|
|
|
} |
|
|
|
if ( scale ) { |
|
|
|
object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); |
|
|
|
} |
|
|
|
object.updateMatrix(); |
|
const tempGeometry = object.geometry.clone(); |
|
tempGeometry.applyMatrix4( object.matrix ); |
|
object.geometry = tempGeometry; |
|
object.renderOrder = Infinity; |
|
object.position.set( 0, 0, 0 ); |
|
object.rotation.set( 0, 0, 0 ); |
|
object.scale.set( 1, 1, 1 ); |
|
gizmo.add( object ); |
|
|
|
} |
|
|
|
} |
|
|
|
return gizmo; |
|
|
|
} // Gizmo creation |
|
|
|
|
|
this.gizmo = {}; |
|
this.picker = {}; |
|
this.helper = {}; |
|
this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); |
|
this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); |
|
this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); |
|
this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); |
|
this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); |
|
this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); |
|
this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); |
|
this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); |
|
this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); // Pickers should be hidden always |
|
|
|
this.picker[ 'translate' ].visible = false; |
|
this.picker[ 'rotate' ].visible = false; |
|
this.picker[ 'scale' ].visible = false; |
|
|
|
} // updateMatrixWorld will update transformations and appearance of individual handles |
|
|
|
|
|
updateMatrixWorld( force ) { |
|
|
|
const space = this.mode === 'scale' ? 'local' : this.space; // scale always oriented to local rotation |
|
|
|
const quaternion = space === 'local' ? this.worldQuaternion : _identityQuaternion; // Show only gizmos for current transform mode |
|
|
|
this.gizmo[ 'translate' ].visible = this.mode === 'translate'; |
|
this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; |
|
this.gizmo[ 'scale' ].visible = this.mode === 'scale'; |
|
this.helper[ 'translate' ].visible = this.mode === 'translate'; |
|
this.helper[ 'rotate' ].visible = this.mode === 'rotate'; |
|
this.helper[ 'scale' ].visible = this.mode === 'scale'; |
|
let handles = []; |
|
handles = handles.concat( this.picker[ this.mode ].children ); |
|
handles = handles.concat( this.gizmo[ this.mode ].children ); |
|
handles = handles.concat( this.helper[ this.mode ].children ); |
|
|
|
for ( let i = 0; i < handles.length; i ++ ) { |
|
|
|
const handle = handles[ i ]; // hide aligned to camera |
|
|
|
handle.visible = true; |
|
handle.rotation.set( 0, 0, 0 ); |
|
handle.position.copy( this.worldPosition ); |
|
let factor; |
|
|
|
if ( this.camera.isOrthographicCamera ) { |
|
|
|
factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; |
|
|
|
} else { |
|
|
|
factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); |
|
|
|
} |
|
|
|
handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); // TODO: simplify helpers and consider decoupling from gizmo |
|
|
|
if ( handle.tag === 'helper' ) { |
|
|
|
handle.visible = false; |
|
|
|
if ( handle.name === 'AXIS' ) { |
|
|
|
handle.position.copy( this.worldPositionStart ); |
|
handle.visible = !! this.axis; |
|
|
|
if ( this.axis === 'X' ) { |
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); |
|
|
|
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); |
|
|
|
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { |
|
|
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( this.axis === 'Y' ) { |
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); |
|
|
|
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); |
|
|
|
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { |
|
|
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( this.axis === 'Z' ) { |
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); |
|
|
|
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); |
|
|
|
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { |
|
|
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( this.axis === 'XYZE' ) { |
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); |
|
|
|
_alignVector.copy( this.rotationAxis ); |
|
|
|
handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); |
|
handle.quaternion.multiply( _tempQuaternion ); |
|
handle.visible = this.dragging; |
|
|
|
} |
|
|
|
if ( this.axis === 'E' ) { |
|
|
|
handle.visible = false; |
|
|
|
} |
|
|
|
} else if ( handle.name === 'START' ) { |
|
|
|
handle.position.copy( this.worldPositionStart ); |
|
handle.visible = this.dragging; |
|
|
|
} else if ( handle.name === 'END' ) { |
|
|
|
handle.position.copy( this.worldPosition ); |
|
handle.visible = this.dragging; |
|
|
|
} else if ( handle.name === 'DELTA' ) { |
|
|
|
handle.position.copy( this.worldPositionStart ); |
|
handle.quaternion.copy( this.worldQuaternionStart ); |
|
|
|
_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); |
|
|
|
_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); |
|
|
|
handle.scale.copy( _tempVector ); |
|
handle.visible = this.dragging; |
|
|
|
} else { |
|
|
|
handle.quaternion.copy( quaternion ); |
|
|
|
if ( this.dragging ) { |
|
|
|
handle.position.copy( this.worldPositionStart ); |
|
|
|
} else { |
|
|
|
handle.position.copy( this.worldPosition ); |
|
|
|
} |
|
|
|
if ( this.axis ) { |
|
|
|
handle.visible = this.axis.search( handle.name ) !== - 1; |
|
|
|
} |
|
|
|
} // If updating helper, skip rest of the loop |
|
|
|
|
|
continue; |
|
|
|
} // Align handles to current local or world rotation |
|
|
|
|
|
handle.quaternion.copy( quaternion ); |
|
|
|
if ( this.mode === 'translate' || this.mode === 'scale' ) { |
|
|
|
// Hide translate and scale axis facing the camera |
|
const AXIS_HIDE_TRESHOLD = 0.99; |
|
const PLANE_HIDE_TRESHOLD = 0.2; |
|
|
|
if ( handle.name === 'X' ) { |
|
|
|
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { |
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 ); |
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( handle.name === 'Y' ) { |
|
|
|
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { |
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 ); |
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( handle.name === 'Z' ) { |
|
|
|
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { |
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 ); |
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( handle.name === 'XY' ) { |
|
|
|
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { |
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 ); |
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( handle.name === 'YZ' ) { |
|
|
|
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { |
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 ); |
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( handle.name === 'XZ' ) { |
|
|
|
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { |
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 ); |
|
handle.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
} else if ( this.mode === 'rotate' ) { |
|
|
|
// Align handles to current local or world rotation |
|
_tempQuaternion2.copy( quaternion ); |
|
|
|
_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); |
|
|
|
if ( handle.name.search( 'E' ) !== - 1 ) { |
|
|
|
handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); |
|
|
|
} |
|
|
|
if ( handle.name === 'X' ) { |
|
|
|
_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); |
|
|
|
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); |
|
|
|
handle.quaternion.copy( _tempQuaternion ); |
|
|
|
} |
|
|
|
if ( handle.name === 'Y' ) { |
|
|
|
_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); |
|
|
|
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); |
|
|
|
handle.quaternion.copy( _tempQuaternion ); |
|
|
|
} |
|
|
|
if ( handle.name === 'Z' ) { |
|
|
|
_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); |
|
|
|
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); |
|
|
|
handle.quaternion.copy( _tempQuaternion ); |
|
|
|
} |
|
|
|
} // Hide disabled axes |
|
|
|
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); |
|
handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); |
|
handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); |
|
handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || this.showX && this.showY && this.showZ ); // highlight selected axis |
|
|
|
handle.material._color = handle.material._color || handle.material.color.clone(); |
|
handle.material._opacity = handle.material._opacity || handle.material.opacity; |
|
handle.material.color.copy( handle.material._color ); |
|
handle.material.opacity = handle.material._opacity; |
|
|
|
if ( this.enabled && this.axis ) { |
|
|
|
if ( handle.name === this.axis ) { |
|
|
|
handle.material.color.setHex( 0xffff00 ); |
|
handle.material.opacity = 1.0; |
|
|
|
} else if ( this.axis.split( '' ).some( function ( a ) { |
|
|
|
return handle.name === a; |
|
|
|
} ) ) { |
|
|
|
handle.material.color.setHex( 0xffff00 ); |
|
handle.material.opacity = 1.0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
super.updateMatrixWorld( force ); |
|
|
|
} |
|
|
|
} |
|
|
|
TransformControlsGizmo.prototype.isTransformControlsGizmo = true; // |
|
|
|
class TransformControlsPlane extends THREE.Mesh { |
|
|
|
constructor() { |
|
|
|
super( new THREE.PlaneGeometry( 100000, 100000, 2, 2 ), new THREE.MeshBasicMaterial( { |
|
visible: false, |
|
wireframe: true, |
|
side: THREE.DoubleSide, |
|
transparent: true, |
|
opacity: 0.1, |
|
toneMapped: false |
|
} ) ); |
|
this.type = 'TransformControlsPlane'; |
|
|
|
} |
|
|
|
updateMatrixWorld( force ) { |
|
|
|
let space = this.space; |
|
this.position.copy( this.worldPosition ); |
|
if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation |
|
|
|
_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); |
|
|
|
_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); |
|
|
|
_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); // Align the plane for current transform mode, axis and space. |
|
|
|
|
|
_alignVector.copy( _v2 ); |
|
|
|
switch ( this.mode ) { |
|
|
|
case 'translate': |
|
case 'scale': |
|
switch ( this.axis ) { |
|
|
|
case 'X': |
|
_alignVector.copy( this.eye ).cross( _v1 ); |
|
|
|
_dirVector.copy( _v1 ).cross( _alignVector ); |
|
|
|
break; |
|
|
|
case 'Y': |
|
_alignVector.copy( this.eye ).cross( _v2 ); |
|
|
|
_dirVector.copy( _v2 ).cross( _alignVector ); |
|
|
|
break; |
|
|
|
case 'Z': |
|
_alignVector.copy( this.eye ).cross( _v3 ); |
|
|
|
_dirVector.copy( _v3 ).cross( _alignVector ); |
|
|
|
break; |
|
|
|
case 'XY': |
|
_dirVector.copy( _v3 ); |
|
|
|
break; |
|
|
|
case 'YZ': |
|
_dirVector.copy( _v1 ); |
|
|
|
break; |
|
|
|
case 'XZ': |
|
_alignVector.copy( _v3 ); |
|
|
|
_dirVector.copy( _v2 ); |
|
|
|
break; |
|
|
|
case 'XYZ': |
|
case 'E': |
|
_dirVector.set( 0, 0, 0 ); |
|
|
|
break; |
|
|
|
} |
|
|
|
break; |
|
|
|
case 'rotate': |
|
default: |
|
// special case for rotate |
|
_dirVector.set( 0, 0, 0 ); |
|
|
|
} |
|
|
|
if ( _dirVector.length() === 0 ) { |
|
|
|
// If in rotate mode, make the plane parallel to camera |
|
this.quaternion.copy( this.cameraQuaternion ); |
|
|
|
} else { |
|
|
|
_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); |
|
|
|
this.quaternion.setFromRotationMatrix( _tempMatrix ); |
|
|
|
} |
|
|
|
super.updateMatrixWorld( force ); |
|
|
|
} |
|
|
|
} |
|
|
|
TransformControlsPlane.prototype.isTransformControlsPlane = true; |
|
|
|
THREE.TransformControls = TransformControls; |
|
THREE.TransformControlsGizmo = TransformControlsGizmo; |
|
THREE.TransformControlsPlane = TransformControlsPlane; |
|
|
|
} )();
|
|
|