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806 lines
21 KiB
806 lines
21 KiB
( function () { |
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const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference |
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const _material_library_pattern = /^mtllib /; // usemtl material_name |
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const _material_use_pattern = /^usemtl /; // usemap map_name |
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const _map_use_pattern = /^usemap /; |
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const _vA = new THREE.Vector3(); |
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const _vB = new THREE.Vector3(); |
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const _vC = new THREE.Vector3(); |
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const _ab = new THREE.Vector3(); |
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const _cb = new THREE.Vector3(); |
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function ParserState() { |
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const state = { |
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objects: [], |
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object: {}, |
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vertices: [], |
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normals: [], |
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colors: [], |
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uvs: [], |
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materials: {}, |
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materialLibraries: [], |
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startObject: function ( name, fromDeclaration ) { |
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// If the current object (initial from reset) is not from a g/o declaration in the parsed |
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// file. We need to use it for the first parsed g/o to keep things in sync. |
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if ( this.object && this.object.fromDeclaration === false ) { |
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this.object.name = name; |
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this.object.fromDeclaration = fromDeclaration !== false; |
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return; |
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} |
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const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined; |
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if ( this.object && typeof this.object._finalize === 'function' ) { |
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this.object._finalize( true ); |
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} |
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this.object = { |
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name: name || '', |
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fromDeclaration: fromDeclaration !== false, |
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geometry: { |
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vertices: [], |
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normals: [], |
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colors: [], |
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uvs: [], |
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hasUVIndices: false |
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}, |
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materials: [], |
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smooth: true, |
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startMaterial: function ( name, libraries ) { |
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const previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared |
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// after the material, then it must be preserved for proper MultiMaterial continuation. |
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if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) { |
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this.materials.splice( previous.index, 1 ); |
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} |
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const material = { |
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index: this.materials.length, |
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name: name || '', |
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mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '', |
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smooth: previous !== undefined ? previous.smooth : this.smooth, |
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groupStart: previous !== undefined ? previous.groupEnd : 0, |
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groupEnd: - 1, |
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groupCount: - 1, |
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inherited: false, |
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clone: function ( index ) { |
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const cloned = { |
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index: typeof index === 'number' ? index : this.index, |
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name: this.name, |
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mtllib: this.mtllib, |
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smooth: this.smooth, |
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groupStart: 0, |
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groupEnd: - 1, |
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groupCount: - 1, |
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inherited: false |
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}; |
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cloned.clone = this.clone.bind( cloned ); |
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return cloned; |
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} |
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}; |
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this.materials.push( material ); |
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return material; |
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}, |
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currentMaterial: function () { |
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if ( this.materials.length > 0 ) { |
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return this.materials[ this.materials.length - 1 ]; |
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} |
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return undefined; |
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}, |
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_finalize: function ( end ) { |
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const lastMultiMaterial = this.currentMaterial(); |
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if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) { |
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lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; |
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lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; |
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lastMultiMaterial.inherited = false; |
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} // Ignore objects tail materials if no face declarations followed them before a new o/g started. |
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if ( end && this.materials.length > 1 ) { |
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for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) { |
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if ( this.materials[ mi ].groupCount <= 0 ) { |
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this.materials.splice( mi, 1 ); |
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} |
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} |
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} // Guarantee at least one empty material, this makes the creation later more straight forward. |
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if ( end && this.materials.length === 0 ) { |
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this.materials.push( { |
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name: '', |
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smooth: this.smooth |
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} ); |
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} |
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return lastMultiMaterial; |
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} |
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}; // Inherit previous objects material. |
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// Spec tells us that a declared material must be set to all objects until a new material is declared. |
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// If a usemtl declaration is encountered while this new object is being parsed, it will |
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// overwrite the inherited material. Exception being that there was already face declarations |
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// to the inherited material, then it will be preserved for proper MultiMaterial continuation. |
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if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) { |
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const declared = previousMaterial.clone( 0 ); |
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declared.inherited = true; |
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this.object.materials.push( declared ); |
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} |
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this.objects.push( this.object ); |
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}, |
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finalize: function () { |
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if ( this.object && typeof this.object._finalize === 'function' ) { |
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this.object._finalize( true ); |
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} |
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}, |
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parseVertexIndex: function ( value, len ) { |
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const index = parseInt( value, 10 ); |
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return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; |
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}, |
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parseNormalIndex: function ( value, len ) { |
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const index = parseInt( value, 10 ); |
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return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; |
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}, |
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parseUVIndex: function ( value, len ) { |
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const index = parseInt( value, 10 ); |
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return ( index >= 0 ? index - 1 : index + len / 2 ) * 2; |
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}, |
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addVertex: function ( a, b, c ) { |
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const src = this.vertices; |
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const dst = this.object.geometry.vertices; |
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dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); |
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dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); |
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dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); |
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}, |
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addVertexPoint: function ( a ) { |
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const src = this.vertices; |
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const dst = this.object.geometry.vertices; |
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dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); |
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}, |
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addVertexLine: function ( a ) { |
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const src = this.vertices; |
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const dst = this.object.geometry.vertices; |
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dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); |
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}, |
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addNormal: function ( a, b, c ) { |
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const src = this.normals; |
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const dst = this.object.geometry.normals; |
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dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); |
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dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); |
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dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); |
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}, |
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addFaceNormal: function ( a, b, c ) { |
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const src = this.vertices; |
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const dst = this.object.geometry.normals; |
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_vA.fromArray( src, a ); |
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_vB.fromArray( src, b ); |
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_vC.fromArray( src, c ); |
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_cb.subVectors( _vC, _vB ); |
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_ab.subVectors( _vA, _vB ); |
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_cb.cross( _ab ); |
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_cb.normalize(); |
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dst.push( _cb.x, _cb.y, _cb.z ); |
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dst.push( _cb.x, _cb.y, _cb.z ); |
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dst.push( _cb.x, _cb.y, _cb.z ); |
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}, |
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addColor: function ( a, b, c ) { |
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const src = this.colors; |
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const dst = this.object.geometry.colors; |
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if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); |
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if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); |
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if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); |
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}, |
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addUV: function ( a, b, c ) { |
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const src = this.uvs; |
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const dst = this.object.geometry.uvs; |
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dst.push( src[ a + 0 ], src[ a + 1 ] ); |
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dst.push( src[ b + 0 ], src[ b + 1 ] ); |
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dst.push( src[ c + 0 ], src[ c + 1 ] ); |
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}, |
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addDefaultUV: function () { |
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const dst = this.object.geometry.uvs; |
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dst.push( 0, 0 ); |
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dst.push( 0, 0 ); |
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dst.push( 0, 0 ); |
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}, |
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addUVLine: function ( a ) { |
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const src = this.uvs; |
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const dst = this.object.geometry.uvs; |
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dst.push( src[ a + 0 ], src[ a + 1 ] ); |
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}, |
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addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) { |
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const vLen = this.vertices.length; |
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let ia = this.parseVertexIndex( a, vLen ); |
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let ib = this.parseVertexIndex( b, vLen ); |
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let ic = this.parseVertexIndex( c, vLen ); |
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this.addVertex( ia, ib, ic ); |
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this.addColor( ia, ib, ic ); // normals |
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if ( na !== undefined && na !== '' ) { |
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const nLen = this.normals.length; |
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ia = this.parseNormalIndex( na, nLen ); |
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ib = this.parseNormalIndex( nb, nLen ); |
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ic = this.parseNormalIndex( nc, nLen ); |
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this.addNormal( ia, ib, ic ); |
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} else { |
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this.addFaceNormal( ia, ib, ic ); |
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} // uvs |
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if ( ua !== undefined && ua !== '' ) { |
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const uvLen = this.uvs.length; |
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ia = this.parseUVIndex( ua, uvLen ); |
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ib = this.parseUVIndex( ub, uvLen ); |
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ic = this.parseUVIndex( uc, uvLen ); |
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this.addUV( ia, ib, ic ); |
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this.object.geometry.hasUVIndices = true; |
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} else { |
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// add placeholder values (for inconsistent face definitions) |
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this.addDefaultUV(); |
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} |
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}, |
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addPointGeometry: function ( vertices ) { |
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this.object.geometry.type = 'Points'; |
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const vLen = this.vertices.length; |
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for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) { |
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const index = this.parseVertexIndex( vertices[ vi ], vLen ); |
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this.addVertexPoint( index ); |
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this.addColor( index ); |
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} |
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}, |
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addLineGeometry: function ( vertices, uvs ) { |
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this.object.geometry.type = 'Line'; |
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const vLen = this.vertices.length; |
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const uvLen = this.uvs.length; |
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for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) { |
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this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) ); |
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} |
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for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) { |
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this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) ); |
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} |
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} |
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}; |
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state.startObject( '', false ); |
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return state; |
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} // |
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class OBJLoader extends THREE.Loader { |
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constructor( manager ) { |
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super( manager ); |
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this.materials = null; |
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} |
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load( url, onLoad, onProgress, onError ) { |
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const scope = this; |
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const loader = new THREE.FileLoader( this.manager ); |
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loader.setPath( this.path ); |
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loader.setRequestHeader( this.requestHeader ); |
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loader.setWithCredentials( this.withCredentials ); |
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loader.load( url, function ( text ) { |
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try { |
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onLoad( scope.parse( text ) ); |
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} catch ( e ) { |
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if ( onError ) { |
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onError( e ); |
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} else { |
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console.error( e ); |
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} |
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scope.manager.itemError( url ); |
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} |
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}, onProgress, onError ); |
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} |
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setMaterials( materials ) { |
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this.materials = materials; |
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return this; |
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} |
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parse( text ) { |
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const state = new ParserState(); |
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if ( text.indexOf( '\r\n' ) !== - 1 ) { |
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// This is faster than String.split with regex that splits on both |
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text = text.replace( /\r\n/g, '\n' ); |
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} |
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if ( text.indexOf( '\\\n' ) !== - 1 ) { |
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// join lines separated by a line continuation character (\) |
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text = text.replace( /\\\n/g, '' ); |
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} |
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const lines = text.split( '\n' ); |
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let line = '', |
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lineFirstChar = ''; |
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let lineLength = 0; |
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let result = []; // Faster to just trim left side of the line. Use if available. |
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const trimLeft = typeof ''.trimLeft === 'function'; |
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for ( let i = 0, l = lines.length; i < l; i ++ ) { |
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line = lines[ i ]; |
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line = trimLeft ? line.trimLeft() : line.trim(); |
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lineLength = line.length; |
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if ( lineLength === 0 ) continue; |
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lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any |
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if ( lineFirstChar === '#' ) continue; |
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if ( lineFirstChar === 'v' ) { |
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const data = line.split( /\s+/ ); |
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switch ( data[ 0 ] ) { |
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case 'v': |
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state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); |
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if ( data.length >= 7 ) { |
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state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) ); |
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} else { |
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// if no colors are defined, add placeholders so color and vertex indices match |
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state.colors.push( undefined, undefined, undefined ); |
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} |
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break; |
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case 'vn': |
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state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); |
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break; |
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case 'vt': |
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state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); |
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break; |
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} |
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} else if ( lineFirstChar === 'f' ) { |
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const lineData = line.substr( 1 ).trim(); |
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const vertexData = lineData.split( /\s+/ ); |
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const faceVertices = []; // Parse the face vertex data into an easy to work with format |
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for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) { |
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const vertex = vertexData[ j ]; |
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if ( vertex.length > 0 ) { |
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const vertexParts = vertex.split( '/' ); |
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faceVertices.push( vertexParts ); |
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} |
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} // Draw an edge between the first vertex and all subsequent vertices to form an n-gon |
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const v1 = faceVertices[ 0 ]; |
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for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) { |
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const v2 = faceVertices[ j ]; |
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const v3 = faceVertices[ j + 1 ]; |
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state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] ); |
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} |
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} else if ( lineFirstChar === 'l' ) { |
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const lineParts = line.substring( 1 ).trim().split( ' ' ); |
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let lineVertices = []; |
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const lineUVs = []; |
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if ( line.indexOf( '/' ) === - 1 ) { |
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lineVertices = lineParts; |
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} else { |
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for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) { |
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const parts = lineParts[ li ].split( '/' ); |
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if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] ); |
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if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] ); |
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} |
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} |
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state.addLineGeometry( lineVertices, lineUVs ); |
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} else if ( lineFirstChar === 'p' ) { |
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const lineData = line.substr( 1 ).trim(); |
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const pointData = lineData.split( ' ' ); |
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state.addPointGeometry( pointData ); |
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} else if ( ( result = _object_pattern.exec( line ) ) !== null ) { |
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// o object_name |
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// or |
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// g group_name |
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// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 |
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// let name = result[ 0 ].substr( 1 ).trim(); |
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const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 ); |
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state.startObject( name ); |
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} else if ( _material_use_pattern.test( line ) ) { |
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// material |
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state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries ); |
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} else if ( _material_library_pattern.test( line ) ) { |
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// mtl file |
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state.materialLibraries.push( line.substring( 7 ).trim() ); |
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} else if ( _map_use_pattern.test( line ) ) { |
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// the line is parsed but ignored since the loader assumes textures are defined MTL files |
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// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) |
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console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' ); |
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} else if ( lineFirstChar === 's' ) { |
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result = line.split( ' ' ); // smooth shading |
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// @todo Handle files that have varying smooth values for a set of faces inside one geometry, |
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// but does not define a usemtl for each face set. |
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// This should be detected and a dummy material created (later MultiMaterial and geometry groups). |
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// This requires some care to not create extra material on each smooth value for "normal" obj files. |
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// where explicit usemtl defines geometry groups. |
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// Example asset: examples/models/obj/cerberus/Cerberus.obj |
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/* |
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* http://paulbourke.net/dataformats/obj/ |
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* |
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* From chapter "Grouping" Syntax explanation "s group_number": |
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* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. |
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* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form |
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* surfaces, smoothing groups are either turned on or off; there is no difference between values greater |
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* than 0." |
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*/ |
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if ( result.length > 1 ) { |
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const value = result[ 1 ].trim().toLowerCase(); |
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state.object.smooth = value !== '0' && value !== 'off'; |
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} else { |
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// ZBrush can produce "s" lines #11707 |
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state.object.smooth = true; |
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} |
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const material = state.object.currentMaterial(); |
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if ( material ) material.smooth = state.object.smooth; |
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} else { |
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// Handle null terminated files without exception |
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if ( line === '\0' ) continue; |
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console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' ); |
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} |
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} |
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state.finalize(); |
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const container = new THREE.Group(); |
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container.materialLibraries = [].concat( state.materialLibraries ); |
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const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 ); |
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|
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if ( hasPrimitives === true ) { |
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for ( let i = 0, l = state.objects.length; i < l; i ++ ) { |
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const object = state.objects[ i ]; |
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const geometry = object.geometry; |
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const materials = object.materials; |
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const isLine = geometry.type === 'Line'; |
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const isPoints = geometry.type === 'Points'; |
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let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces |
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if ( geometry.vertices.length === 0 ) continue; |
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const buffergeometry = new THREE.BufferGeometry(); |
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buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) ); |
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if ( geometry.normals.length > 0 ) { |
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buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) ); |
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} |
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if ( geometry.colors.length > 0 ) { |
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hasVertexColors = true; |
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buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) ); |
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} |
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if ( geometry.hasUVIndices === true ) { |
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buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) ); |
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} // Create materials |
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const createdMaterials = []; |
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for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { |
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const sourceMaterial = materials[ mi ]; |
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const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; |
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let material = state.materials[ materialHash ]; |
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if ( this.materials !== null ) { |
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material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. |
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if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) { |
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const materialLine = new THREE.LineBasicMaterial(); |
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THREE.Material.prototype.copy.call( materialLine, material ); |
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materialLine.color.copy( material.color ); |
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material = materialLine; |
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} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) { |
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const materialPoints = new THREE.PointsMaterial( { |
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size: 10, |
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sizeAttenuation: false |
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} ); |
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THREE.Material.prototype.copy.call( materialPoints, material ); |
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materialPoints.color.copy( material.color ); |
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materialPoints.map = material.map; |
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material = materialPoints; |
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} |
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} |
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if ( material === undefined ) { |
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|
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if ( isLine ) { |
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material = new THREE.LineBasicMaterial(); |
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} else if ( isPoints ) { |
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material = new THREE.PointsMaterial( { |
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size: 1, |
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sizeAttenuation: false |
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} ); |
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} else { |
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material = new THREE.MeshPhongMaterial(); |
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} |
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material.name = sourceMaterial.name; |
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material.flatShading = sourceMaterial.smooth ? false : true; |
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material.vertexColors = hasVertexColors; |
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state.materials[ materialHash ] = material; |
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} |
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createdMaterials.push( material ); |
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|
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} // Create mesh |
|
|
|
|
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let mesh; |
|
|
|
if ( createdMaterials.length > 1 ) { |
|
|
|
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { |
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|
|
const sourceMaterial = materials[ mi ]; |
|
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi ); |
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|
|
} |
|
|
|
if ( isLine ) { |
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|
|
mesh = new THREE.LineSegments( buffergeometry, createdMaterials ); |
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|
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} else if ( isPoints ) { |
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|
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mesh = new THREE.Points( buffergeometry, createdMaterials ); |
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|
|
} else { |
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|
|
mesh = new THREE.Mesh( buffergeometry, createdMaterials ); |
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|
|
} |
|
|
|
} else { |
|
|
|
if ( isLine ) { |
|
|
|
mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ); |
|
|
|
} else if ( isPoints ) { |
|
|
|
mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] ); |
|
|
|
} else { |
|
|
|
mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ); |
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|
|
} |
|
|
|
} |
|
|
|
mesh.name = object.name; |
|
container.add( mesh ); |
|
|
|
} |
|
|
|
} else { |
|
|
|
// if there is only the default parser state object with no geometry data, interpret data as point cloud |
|
if ( state.vertices.length > 0 ) { |
|
|
|
const material = new THREE.PointsMaterial( { |
|
size: 1, |
|
sizeAttenuation: false |
|
} ); |
|
const buffergeometry = new THREE.BufferGeometry(); |
|
buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) ); |
|
|
|
if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) { |
|
|
|
buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) ); |
|
material.vertexColors = true; |
|
|
|
} |
|
|
|
const points = new THREE.Points( buffergeometry, material ); |
|
container.add( points ); |
|
|
|
} |
|
|
|
} |
|
|
|
return container; |
|
|
|
} |
|
|
|
} |
|
|
|
THREE.OBJLoader = OBJLoader; |
|
|
|
} )();
|
|
|