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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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44 lines
869 B
44 lines
869 B
( function () { |
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class ClearPass extends THREE.Pass { |
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constructor( clearColor, clearAlpha ) { |
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super(); |
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this.needsSwap = false; |
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this.clearColor = clearColor !== undefined ? clearColor : 0x000000; |
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this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0; |
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this._oldClearColor = new THREE.Color(); |
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} |
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render( renderer, writeBuffer, readBuffer |
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/*, deltaTime, maskActive */ |
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) { |
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let oldClearAlpha; |
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if ( this.clearColor ) { |
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renderer.getClearColor( this._oldClearColor ); |
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oldClearAlpha = renderer.getClearAlpha(); |
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renderer.setClearColor( this.clearColor, this.clearAlpha ); |
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} |
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renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); |
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renderer.clear(); |
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if ( this.clearColor ) { |
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renderer.setClearColor( this._oldClearColor, oldClearAlpha ); |
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} |
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} |
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} |
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THREE.ClearPass = ClearPass; |
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} )();
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