Dies ist das Repository meines kleinen Portfolios.
Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
55 lines
1.3 KiB
55 lines
1.3 KiB
( function () { |
|
|
|
class SavePass extends THREE.Pass { |
|
|
|
constructor( renderTarget ) { |
|
|
|
super(); |
|
if ( THREE.CopyShader === undefined ) console.error( 'THREE.SavePass relies on THREE.CopyShader' ); |
|
const shader = THREE.CopyShader; |
|
this.textureID = 'tDiffuse'; |
|
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); |
|
this.material = new THREE.ShaderMaterial( { |
|
uniforms: this.uniforms, |
|
vertexShader: shader.vertexShader, |
|
fragmentShader: shader.fragmentShader |
|
} ); |
|
this.renderTarget = renderTarget; |
|
|
|
if ( this.renderTarget === undefined ) { |
|
|
|
this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { |
|
minFilter: THREE.LinearFilter, |
|
magFilter: THREE.LinearFilter, |
|
format: THREE.RGBFormat |
|
} ); |
|
this.renderTarget.texture.name = 'SavePass.rt'; |
|
|
|
} |
|
|
|
this.needsSwap = false; |
|
this.fsQuad = new THREE.FullScreenQuad( this.material ); |
|
|
|
} |
|
|
|
render( renderer, writeBuffer, readBuffer |
|
/*, deltaTime, maskActive */ |
|
) { |
|
|
|
if ( this.uniforms[ this.textureID ] ) { |
|
|
|
this.uniforms[ this.textureID ].value = readBuffer.texture; |
|
|
|
} |
|
|
|
renderer.setRenderTarget( this.renderTarget ); |
|
if ( this.clear ) renderer.clear(); |
|
this.fsQuad.render( renderer ); |
|
|
|
} |
|
|
|
} |
|
|
|
THREE.SavePass = SavePass; |
|
|
|
} )();
|
|
|