Dies ist das Repository meines kleinen Portfolios.
Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.2 KiB
46 lines
1.2 KiB
( function () { |
|
|
|
class TexturePass extends THREE.Pass { |
|
|
|
constructor( map, opacity ) { |
|
|
|
super(); |
|
if ( THREE.CopyShader === undefined ) console.error( 'THREE.TexturePass relies on THREE.CopyShader' ); |
|
const shader = THREE.CopyShader; |
|
this.map = map; |
|
this.opacity = opacity !== undefined ? opacity : 1.0; |
|
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); |
|
this.material = new THREE.ShaderMaterial( { |
|
uniforms: this.uniforms, |
|
vertexShader: shader.vertexShader, |
|
fragmentShader: shader.fragmentShader, |
|
depthTest: false, |
|
depthWrite: false |
|
} ); |
|
this.needsSwap = false; |
|
this.fsQuad = new THREE.FullScreenQuad( null ); |
|
|
|
} |
|
|
|
render( renderer, writeBuffer, readBuffer |
|
/*, deltaTime, maskActive */ |
|
) { |
|
|
|
const oldAutoClear = renderer.autoClear; |
|
renderer.autoClear = false; |
|
this.fsQuad.material = this.material; |
|
this.uniforms[ 'opacity' ].value = this.opacity; |
|
this.uniforms[ 'tDiffuse' ].value = this.map; |
|
this.material.transparent = this.opacity < 1.0; |
|
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); |
|
if ( this.clear ) renderer.clear(); |
|
this.fsQuad.render( renderer ); |
|
renderer.autoClear = oldAutoClear; |
|
|
|
} |
|
|
|
} |
|
|
|
THREE.TexturePass = TexturePass; |
|
|
|
} )();
|
|
|