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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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196 lines
4.3 KiB
196 lines
4.3 KiB
( function () { |
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class CSS2DObject extends THREE.Object3D { |
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constructor( element = document.createElement( 'div' ) ) { |
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super(); |
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this.element = element; |
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this.element.style.position = 'absolute'; |
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this.element.style.userSelect = 'none'; |
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this.element.setAttribute( 'draggable', false ); |
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this.addEventListener( 'removed', function () { |
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this.traverse( function ( object ) { |
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if ( object.element instanceof Element && object.element.parentNode !== null ) { |
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object.element.parentNode.removeChild( object.element ); |
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} |
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} ); |
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} ); |
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} |
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copy( source, recursive ) { |
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super.copy( source, recursive ); |
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this.element = source.element.cloneNode( true ); |
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return this; |
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} |
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} |
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CSS2DObject.prototype.isCSS2DObject = true; // |
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const _vector = new THREE.Vector3(); |
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const _viewMatrix = new THREE.Matrix4(); |
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const _viewProjectionMatrix = new THREE.Matrix4(); |
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const _a = new THREE.Vector3(); |
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const _b = new THREE.Vector3(); |
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class CSS2DRenderer { |
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constructor( parameters = {} ) { |
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const _this = this; |
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let _width, _height; |
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let _widthHalf, _heightHalf; |
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const cache = { |
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objects: new WeakMap() |
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}; |
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const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); |
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domElement.style.overflow = 'hidden'; |
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this.domElement = domElement; |
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this.getSize = function () { |
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return { |
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width: _width, |
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height: _height |
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}; |
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}; |
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this.render = function ( scene, camera ) { |
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if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); |
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if ( camera.parent === null ) camera.updateMatrixWorld(); |
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_viewMatrix.copy( camera.matrixWorldInverse ); |
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_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); |
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renderObject( scene, scene, camera ); |
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zOrder( scene ); |
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}; |
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this.setSize = function ( width, height ) { |
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_width = width; |
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_height = height; |
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_widthHalf = _width / 2; |
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_heightHalf = _height / 2; |
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domElement.style.width = width + 'px'; |
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domElement.style.height = height + 'px'; |
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}; |
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function renderObject( object, scene, camera ) { |
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if ( object.isCSS2DObject ) { |
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object.onBeforeRender( _this, scene, camera ); |
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_vector.setFromMatrixPosition( object.matrixWorld ); |
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_vector.applyMatrix4( _viewProjectionMatrix ); |
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const element = object.element; |
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if ( /apple/i.test( navigator.vendor ) ) { |
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// https://github.com/mrdoob/three.js/issues/21415 |
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element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( _vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; |
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} else { |
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element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; |
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} |
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element.style.display = object.visible && _vector.z >= - 1 && _vector.z <= 1 ? '' : 'none'; |
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const objectData = { |
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distanceToCameraSquared: getDistanceToSquared( camera, object ) |
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}; |
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cache.objects.set( object, objectData ); |
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if ( element.parentNode !== domElement ) { |
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domElement.appendChild( element ); |
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} |
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object.onAfterRender( _this, scene, camera ); |
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} |
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for ( let i = 0, l = object.children.length; i < l; i ++ ) { |
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renderObject( object.children[ i ], scene, camera ); |
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} |
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} |
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function getDistanceToSquared( object1, object2 ) { |
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_a.setFromMatrixPosition( object1.matrixWorld ); |
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_b.setFromMatrixPosition( object2.matrixWorld ); |
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return _a.distanceToSquared( _b ); |
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} |
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function filterAndFlatten( scene ) { |
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const result = []; |
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scene.traverse( function ( object ) { |
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if ( object.isCSS2DObject ) result.push( object ); |
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} ); |
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return result; |
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} |
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function zOrder( scene ) { |
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const sorted = filterAndFlatten( scene ).sort( function ( a, b ) { |
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const distanceA = cache.objects.get( a ).distanceToCameraSquared; |
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const distanceB = cache.objects.get( b ).distanceToCameraSquared; |
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return distanceA - distanceB; |
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} ); |
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const zMax = sorted.length; |
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for ( let i = 0, l = sorted.length; i < l; i ++ ) { |
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sorted[ i ].element.style.zIndex = zMax - i; |
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} |
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} |
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} |
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} |
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THREE.CSS2DObject = CSS2DObject; |
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THREE.CSS2DRenderer = CSS2DRenderer; |
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} )();
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