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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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321 lines
6.1 KiB
321 lines
6.1 KiB
import { |
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CanvasTexture, |
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LinearFilter, |
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Mesh, |
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MeshBasicMaterial, |
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PlaneGeometry, |
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sRGBEncoding |
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} from 'three'; |
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class HTMLMesh extends Mesh { |
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constructor( dom ) { |
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const texture = new HTMLTexture( dom ); |
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const geometry = new PlaneGeometry( texture.image.width * 0.001, texture.image.height * 0.001 ); |
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const material = new MeshBasicMaterial( { map: texture, toneMapped: false } ); |
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super( geometry, material ); |
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function onEvent( event ) { |
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material.map.dispatchEvent( event ); |
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} |
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this.addEventListener( 'mousedown', onEvent ); |
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this.addEventListener( 'mousemove', onEvent ); |
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this.addEventListener( 'mouseup', onEvent ); |
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this.addEventListener( 'click', onEvent ); |
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} |
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} |
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class HTMLTexture extends CanvasTexture { |
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constructor( dom ) { |
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super( html2canvas( dom ) ); |
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this.dom = dom; |
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this.anisotropy = 16; |
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this.encoding = sRGBEncoding; |
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this.minFilter = LinearFilter; |
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this.magFilter = LinearFilter; |
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} |
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dispatchEvent( event ) { |
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htmlevent( this.dom, event.type, event.data.x, event.data.y ); |
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this.update(); |
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} |
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update() { |
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this.image = html2canvas( this.dom ); |
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this.needsUpdate = true; |
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} |
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} |
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// |
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const canvases = new WeakMap(); |
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function html2canvas( element ) { |
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var range = document.createRange(); |
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function Clipper( context ) { |
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var clips = []; |
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var isClipping = false; |
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function doClip() { |
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if ( isClipping ) { |
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isClipping = false; |
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context.restore(); |
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} |
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if ( clips.length === 0 ) return; |
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var minX = - Infinity, minY = - Infinity; |
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var maxX = Infinity, maxY = Infinity; |
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for ( var i = 0; i < clips.length; i ++ ) { |
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var clip = clips[ i ]; |
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minX = Math.max( minX, clip.x ); |
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minY = Math.max( minY, clip.y ); |
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maxX = Math.min( maxX, clip.x + clip.width ); |
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maxY = Math.min( maxY, clip.y + clip.height ); |
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} |
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context.save(); |
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context.beginPath(); |
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context.rect( minX, minY, maxX - minX, maxY - minY ); |
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context.clip(); |
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isClipping = true; |
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} |
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return { |
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add: function ( clip ) { |
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clips.push( clip ); |
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doClip(); |
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}, |
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remove: function () { |
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clips.pop(); |
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doClip(); |
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} |
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}; |
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} |
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function drawText( style, x, y, string ) { |
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if ( string !== '' ) { |
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if ( style.textTransform === 'uppercase' ) { |
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string = string.toUpperCase(); |
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} |
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context.font = style.fontSize + ' ' + style.fontFamily; |
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context.textBaseline = 'top'; |
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context.fillStyle = style.color; |
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context.fillText( string, x, y ); |
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} |
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} |
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function drawBorder( style, which, x, y, width, height ) { |
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var borderWidth = style[ which + 'Width' ]; |
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var borderStyle = style[ which + 'Style' ]; |
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var borderColor = style[ which + 'Color' ]; |
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if ( borderWidth !== '0px' && borderStyle !== 'none' && borderColor !== 'transparent' && borderColor !== 'rgba(0, 0, 0, 0)' ) { |
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context.strokeStyle = borderColor; |
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context.beginPath(); |
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context.moveTo( x, y ); |
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context.lineTo( x + width, y + height ); |
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context.stroke(); |
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} |
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} |
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function drawElement( element, style ) { |
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var x = 0, y = 0, width = 0, height = 0; |
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if ( element.nodeType === 3 ) { |
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// text |
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range.selectNode( element ); |
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var rect = range.getBoundingClientRect(); |
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x = rect.left - offset.left - 0.5; |
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y = rect.top - offset.top - 0.5; |
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width = rect.width; |
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height = rect.height; |
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drawText( style, x, y, element.nodeValue.trim() ); |
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} else { |
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if ( element.style.display === 'none' ) return; |
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var rect = element.getBoundingClientRect(); |
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x = rect.left - offset.left - 0.5; |
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y = rect.top - offset.top - 0.5; |
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width = rect.width; |
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height = rect.height; |
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style = window.getComputedStyle( element ); |
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var backgroundColor = style.backgroundColor; |
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if ( backgroundColor !== 'transparent' && backgroundColor !== 'rgba(0, 0, 0, 0)' ) { |
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context.fillStyle = backgroundColor; |
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context.fillRect( x, y, width, height ); |
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} |
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drawBorder( style, 'borderTop', x, y, width, 0 ); |
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drawBorder( style, 'borderLeft', x, y, 0, height ); |
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drawBorder( style, 'borderBottom', x, y + height, width, 0 ); |
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drawBorder( style, 'borderRight', x + width, y, 0, height ); |
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if ( element.type === 'color' || element.type === 'text' ) { |
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clipper.add( { x: x, y: y, width: width, height: height } ); |
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drawText( style, x + parseInt( style.paddingLeft ), y + parseInt( style.paddingTop ), element.value ); |
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clipper.remove(); |
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} |
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} |
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/* |
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// debug |
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context.strokeStyle = '#' + Math.random().toString( 16 ).slice( - 3 ); |
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context.strokeRect( x - 0.5, y - 0.5, width + 1, height + 1 ); |
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*/ |
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var isClipping = style.overflow === 'auto' || style.overflow === 'hidden'; |
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if ( isClipping ) clipper.add( { x: x, y: y, width: width, height: height } ); |
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for ( var i = 0; i < element.childNodes.length; i ++ ) { |
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drawElement( element.childNodes[ i ], style ); |
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} |
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if ( isClipping ) clipper.remove(); |
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} |
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const offset = element.getBoundingClientRect(); |
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let canvas; |
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if ( canvases.has( element ) ) { |
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canvas = canvases.get( element ); |
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} else { |
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canvas = document.createElement( 'canvas' ); |
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canvas.width = offset.width; |
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canvas.height = offset.height; |
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} |
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const context = canvas.getContext( '2d'/*, { alpha: false }*/ ); |
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const clipper = new Clipper( context ); |
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// console.time( 'drawElement' ); |
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drawElement( element ); |
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// console.timeEnd( 'drawElement' ); |
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return canvas; |
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} |
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function htmlevent( element, event, x, y ) { |
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const mouseEventInit = { |
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clientX: ( x * element.offsetWidth ) + element.offsetLeft, |
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clientY: ( y * element.offsetHeight ) + element.offsetTop, |
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view: element.ownerDocument.defaultView |
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}; |
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window.dispatchEvent( new MouseEvent( event, mouseEventInit ) ); |
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const rect = element.getBoundingClientRect(); |
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x = x * rect.width + rect.left; |
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y = y * rect.height + rect.top; |
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function traverse( element ) { |
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if ( element.nodeType !== 3 ) { |
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const rect = element.getBoundingClientRect(); |
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if ( x > rect.left && x < rect.right && y > rect.top && y < rect.bottom ) { |
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element.dispatchEvent( new MouseEvent( event, mouseEventInit ) ); |
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} |
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for ( var i = 0; i < element.childNodes.length; i ++ ) { |
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traverse( element.childNodes[ i ] ); |
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} |
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} |
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} |
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traverse( element ); |
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} |
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export { HTMLMesh };
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