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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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44 lines
658 B
44 lines
658 B
/** |
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* Pixelation shader |
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*/ |
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const PixelShader = { |
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uniforms: { |
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'tDiffuse': { value: null }, |
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'resolution': { value: null }, |
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'pixelSize': { value: 1 }, |
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}, |
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vertexShader: /* glsl */` |
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varying highp vec2 vUv; |
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void main() { |
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vUv = uv; |
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); |
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}`, |
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fragmentShader: /* glsl */` |
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uniform sampler2D tDiffuse; |
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uniform float pixelSize; |
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uniform vec2 resolution; |
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varying highp vec2 vUv; |
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void main(){ |
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vec2 dxy = pixelSize / resolution; |
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vec2 coord = dxy * floor( vUv / dxy ); |
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gl_FragColor = texture2D(tDiffuse, coord); |
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}` |
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}; |
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export { PixelShader };
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