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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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75 lines
1.5 KiB
75 lines
1.5 KiB
( function () { |
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/** |
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* RGB Halftone pass for three.js effects composer. Requires THREE.HalftoneShader. |
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*/ |
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class HalftonePass extends THREE.Pass { |
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constructor( width, height, params ) { |
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super(); |
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if ( THREE.HalftoneShader === undefined ) { |
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console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' ); |
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} |
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this.uniforms = THREE.UniformsUtils.clone( THREE.HalftoneShader.uniforms ); |
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this.material = new THREE.ShaderMaterial( { |
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uniforms: this.uniforms, |
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fragmentShader: THREE.HalftoneShader.fragmentShader, |
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vertexShader: THREE.HalftoneShader.vertexShader |
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} ); // set params |
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this.uniforms.width.value = width; |
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this.uniforms.height.value = height; |
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for ( const key in params ) { |
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if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) { |
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this.uniforms[ key ].value = params[ key ]; |
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} |
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} |
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this.fsQuad = new THREE.FullScreenQuad( this.material ); |
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} |
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render( renderer, writeBuffer, readBuffer |
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/*, deltaTime, maskActive*/ |
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) { |
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this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture; |
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if ( this.renderToScreen ) { |
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renderer.setRenderTarget( null ); |
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this.fsQuad.render( renderer ); |
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} else { |
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renderer.setRenderTarget( writeBuffer ); |
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if ( this.clear ) renderer.clear(); |
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this.fsQuad.render( renderer ); |
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} |
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} |
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setSize( width, height ) { |
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this.uniforms.width.value = width; |
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this.uniforms.height.value = height; |
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} |
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} |
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THREE.HalftonePass = HalftonePass; |
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} )();
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