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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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292 lines
5.5 KiB
292 lines
5.5 KiB
( function () { |
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class MorphBlendMesh extends THREE.Mesh { |
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constructor( geometry, material ) { |
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super( geometry, material ); |
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this.animationsMap = {}; |
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this.animationsList = []; // prepare default animation |
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// (all frames played together in 1 second) |
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const numFrames = Object.keys( this.morphTargetDictionary ).length; |
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const name = '__default'; |
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const startFrame = 0; |
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const endFrame = numFrames - 1; |
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const fps = numFrames / 1; |
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this.createAnimation( name, startFrame, endFrame, fps ); |
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this.setAnimationWeight( name, 1 ); |
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} |
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createAnimation( name, start, end, fps ) { |
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const animation = { |
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start: start, |
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end: end, |
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length: end - start + 1, |
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fps: fps, |
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duration: ( end - start ) / fps, |
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lastFrame: 0, |
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currentFrame: 0, |
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active: false, |
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time: 0, |
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direction: 1, |
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weight: 1, |
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directionBackwards: false, |
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mirroredLoop: false |
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}; |
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this.animationsMap[ name ] = animation; |
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this.animationsList.push( animation ); |
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} |
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autoCreateAnimations( fps ) { |
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const pattern = /([a-z]+)_?(\d+)/i; |
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let firstAnimation; |
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const frameRanges = {}; |
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let i = 0; |
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for ( const key in this.morphTargetDictionary ) { |
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const chunks = key.match( pattern ); |
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if ( chunks && chunks.length > 1 ) { |
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const name = chunks[ 1 ]; |
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if ( ! frameRanges[ name ] ) frameRanges[ name ] = { |
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start: Infinity, |
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end: - Infinity |
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}; |
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const range = frameRanges[ name ]; |
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if ( i < range.start ) range.start = i; |
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if ( i > range.end ) range.end = i; |
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if ( ! firstAnimation ) firstAnimation = name; |
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} |
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i ++; |
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} |
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for ( const name in frameRanges ) { |
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const range = frameRanges[ name ]; |
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this.createAnimation( name, range.start, range.end, fps ); |
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} |
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this.firstAnimation = firstAnimation; |
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} |
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setAnimationDirectionForward( name ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.direction = 1; |
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animation.directionBackwards = false; |
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} |
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} |
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setAnimationDirectionBackward( name ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.direction = - 1; |
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animation.directionBackwards = true; |
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} |
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} |
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setAnimationFPS( name, fps ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.fps = fps; |
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animation.duration = ( animation.end - animation.start ) / animation.fps; |
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} |
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} |
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setAnimationDuration( name, duration ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.duration = duration; |
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animation.fps = ( animation.end - animation.start ) / animation.duration; |
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} |
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} |
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setAnimationWeight( name, weight ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.weight = weight; |
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} |
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} |
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setAnimationTime( name, time ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.time = time; |
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} |
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} |
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getAnimationTime( name ) { |
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let time = 0; |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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time = animation.time; |
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} |
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return time; |
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} |
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getAnimationDuration( name ) { |
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let duration = - 1; |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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duration = animation.duration; |
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} |
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return duration; |
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} |
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playAnimation( name ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.time = 0; |
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animation.active = true; |
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} else { |
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console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' ); |
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} |
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} |
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stopAnimation( name ) { |
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const animation = this.animationsMap[ name ]; |
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if ( animation ) { |
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animation.active = false; |
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} |
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} |
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update( delta ) { |
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for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) { |
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const animation = this.animationsList[ i ]; |
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if ( ! animation.active ) continue; |
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const frameTime = animation.duration / animation.length; |
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animation.time += animation.direction * delta; |
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if ( animation.mirroredLoop ) { |
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if ( animation.time > animation.duration || animation.time < 0 ) { |
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animation.direction *= - 1; |
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if ( animation.time > animation.duration ) { |
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animation.time = animation.duration; |
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animation.directionBackwards = true; |
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} |
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if ( animation.time < 0 ) { |
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animation.time = 0; |
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animation.directionBackwards = false; |
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} |
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} |
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} else { |
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animation.time = animation.time % animation.duration; |
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if ( animation.time < 0 ) animation.time += animation.duration; |
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} |
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const keyframe = animation.start + THREE.MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 ); |
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const weight = animation.weight; |
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if ( keyframe !== animation.currentFrame ) { |
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this.morphTargetInfluences[ animation.lastFrame ] = 0; |
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this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight; |
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this.morphTargetInfluences[ keyframe ] = 0; |
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animation.lastFrame = animation.currentFrame; |
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animation.currentFrame = keyframe; |
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} |
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let mix = animation.time % frameTime / frameTime; |
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if ( animation.directionBackwards ) mix = 1 - mix; |
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if ( animation.currentFrame !== animation.lastFrame ) { |
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this.morphTargetInfluences[ animation.currentFrame ] = mix * weight; |
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this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight; |
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} else { |
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this.morphTargetInfluences[ animation.currentFrame ] = weight; |
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} |
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} |
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} |
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} |
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THREE.MorphBlendMesh = MorphBlendMesh; |
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} )();
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