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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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254 lines
6.6 KiB
254 lines
6.6 KiB
( function () { |
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/** |
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* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs |
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*/ |
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const _position = new THREE.Vector3(); |
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const _quaternion = new THREE.Quaternion(); |
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const _scale = new THREE.Vector3(); |
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class CSS3DObject extends THREE.Object3D { |
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constructor( element = document.createElement( 'div' ) ) { |
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super(); |
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this.element = element; |
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this.element.style.position = 'absolute'; |
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this.element.style.pointerEvents = 'auto'; |
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this.element.style.userSelect = 'none'; |
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this.element.setAttribute( 'draggable', false ); |
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this.addEventListener( 'removed', function () { |
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this.traverse( function ( object ) { |
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if ( object.element instanceof Element && object.element.parentNode !== null ) { |
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object.element.parentNode.removeChild( object.element ); |
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} |
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} ); |
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} ); |
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} |
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copy( source, recursive ) { |
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super.copy( source, recursive ); |
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this.element = source.element.cloneNode( true ); |
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return this; |
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} |
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} |
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CSS3DObject.prototype.isCSS3DObject = true; |
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class CSS3DSprite extends CSS3DObject { |
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constructor( element ) { |
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super( element ); |
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this.rotation2D = 0; |
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} |
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copy( source, recursive ) { |
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super.copy( source, recursive ); |
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this.rotation2D = source.rotation2D; |
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return this; |
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} |
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} |
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CSS3DSprite.prototype.isCSS3DSprite = true; // |
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const _matrix = new THREE.Matrix4(); |
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const _matrix2 = new THREE.Matrix4(); |
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class CSS3DRenderer { |
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constructor( parameters = {} ) { |
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const _this = this; |
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let _width, _height; |
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let _widthHalf, _heightHalf; |
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const cache = { |
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camera: { |
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fov: 0, |
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style: '' |
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}, |
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objects: new WeakMap() |
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}; |
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const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); |
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domElement.style.overflow = 'hidden'; |
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this.domElement = domElement; |
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const cameraElement = document.createElement( 'div' ); |
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cameraElement.style.transformStyle = 'preserve-3d'; |
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cameraElement.style.pointerEvents = 'none'; |
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domElement.appendChild( cameraElement ); |
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this.getSize = function () { |
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return { |
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width: _width, |
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height: _height |
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}; |
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}; |
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this.render = function ( scene, camera ) { |
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const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf; |
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if ( cache.camera.fov !== fov ) { |
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domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : ''; |
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cache.camera.fov = fov; |
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} |
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if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); |
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if ( camera.parent === null ) camera.updateMatrixWorld(); |
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let tx, ty; |
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if ( camera.isOrthographicCamera ) { |
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tx = - ( camera.right + camera.left ) / 2; |
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ty = ( camera.top + camera.bottom ) / 2; |
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} |
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const cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ); |
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const style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)'; |
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if ( cache.camera.style !== style ) { |
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cameraElement.style.transform = style; |
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cache.camera.style = style; |
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} |
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renderObject( scene, scene, camera, cameraCSSMatrix ); |
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}; |
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this.setSize = function ( width, height ) { |
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_width = width; |
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_height = height; |
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_widthHalf = _width / 2; |
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_heightHalf = _height / 2; |
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domElement.style.width = width + 'px'; |
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domElement.style.height = height + 'px'; |
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cameraElement.style.width = width + 'px'; |
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cameraElement.style.height = height + 'px'; |
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}; |
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function epsilon( value ) { |
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return Math.abs( value ) < 1e-10 ? 0 : value; |
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} |
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function getCameraCSSMatrix( matrix ) { |
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const elements = matrix.elements; |
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return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; |
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} |
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function getObjectCSSMatrix( matrix ) { |
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const elements = matrix.elements; |
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const matrix3d = 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; |
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return 'translate(-50%,-50%)' + matrix3d; |
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} |
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function renderObject( object, scene, camera, cameraCSSMatrix ) { |
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if ( object.isCSS3DObject ) { |
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object.onBeforeRender( _this, scene, camera ); |
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let style; |
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if ( object.isCSS3DSprite ) { |
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// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ |
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_matrix.copy( camera.matrixWorldInverse ); |
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_matrix.transpose(); |
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if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) ); |
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object.matrixWorld.decompose( _position, _quaternion, _scale ); |
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_matrix.setPosition( _position ); |
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_matrix.scale( _scale ); |
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_matrix.elements[ 3 ] = 0; |
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_matrix.elements[ 7 ] = 0; |
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_matrix.elements[ 11 ] = 0; |
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_matrix.elements[ 15 ] = 1; |
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style = getObjectCSSMatrix( _matrix ); |
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} else { |
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style = getObjectCSSMatrix( object.matrixWorld ); |
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} |
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const element = object.element; |
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const cachedObject = cache.objects.get( object ); |
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if ( cachedObject === undefined || cachedObject.style !== style ) { |
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element.style.transform = style; |
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const objectData = { |
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style: style |
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}; |
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cache.objects.set( object, objectData ); |
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} |
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element.style.display = object.visible ? '' : 'none'; |
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if ( element.parentNode !== cameraElement ) { |
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cameraElement.appendChild( element ); |
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} |
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object.onAfterRender( _this, scene, camera ); |
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} |
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for ( let i = 0, l = object.children.length; i < l; i ++ ) { |
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renderObject( object.children[ i ], scene, camera, cameraCSSMatrix ); |
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} |
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} |
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} |
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} |
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THREE.CSS3DObject = CSS3DObject; |
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THREE.CSS3DRenderer = CSS3DRenderer; |
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THREE.CSS3DSprite = CSS3DSprite; |
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} )();
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