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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
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292 lines
7.0 KiB
292 lines
7.0 KiB
import { |
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EventDispatcher, |
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Quaternion, |
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Vector3 |
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} from 'three'; |
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const _changeEvent = { type: 'change' }; |
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class FlyControls extends EventDispatcher { |
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constructor( object, domElement ) { |
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super(); |
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if ( domElement === undefined ) { |
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console.warn( 'THREE.FlyControls: The second parameter "domElement" is now mandatory.' ); |
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domElement = document; |
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} |
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this.object = object; |
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this.domElement = domElement; |
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// API |
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this.movementSpeed = 1.0; |
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this.rollSpeed = 0.005; |
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this.dragToLook = false; |
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this.autoForward = false; |
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// disable default target object behavior |
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// internals |
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const scope = this; |
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const EPS = 0.000001; |
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const lastQuaternion = new Quaternion(); |
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const lastPosition = new Vector3(); |
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this.tmpQuaternion = new Quaternion(); |
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this.mouseStatus = 0; |
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this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; |
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this.moveVector = new Vector3( 0, 0, 0 ); |
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this.rotationVector = new Vector3( 0, 0, 0 ); |
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this.keydown = function ( event ) { |
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if ( event.altKey ) { |
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return; |
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} |
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switch ( event.code ) { |
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case 'ShiftLeft': |
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case 'ShiftRight': this.movementSpeedMultiplier = .1; break; |
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case 'KeyW': this.moveState.forward = 1; break; |
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case 'KeyS': this.moveState.back = 1; break; |
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case 'KeyA': this.moveState.left = 1; break; |
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case 'KeyD': this.moveState.right = 1; break; |
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case 'KeyR': this.moveState.up = 1; break; |
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case 'KeyF': this.moveState.down = 1; break; |
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case 'ArrowUp': this.moveState.pitchUp = 1; break; |
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case 'ArrowDown': this.moveState.pitchDown = 1; break; |
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case 'ArrowLeft': this.moveState.yawLeft = 1; break; |
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case 'ArrowRight': this.moveState.yawRight = 1; break; |
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case 'KeyQ': this.moveState.rollLeft = 1; break; |
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case 'KeyE': this.moveState.rollRight = 1; break; |
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} |
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this.updateMovementVector(); |
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this.updateRotationVector(); |
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}; |
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this.keyup = function ( event ) { |
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switch ( event.code ) { |
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case 'ShiftLeft': |
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case 'ShiftRight': this.movementSpeedMultiplier = 1; break; |
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case 'KeyW': this.moveState.forward = 0; break; |
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case 'KeyS': this.moveState.back = 0; break; |
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case 'KeyA': this.moveState.left = 0; break; |
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case 'KeyD': this.moveState.right = 0; break; |
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case 'KeyR': this.moveState.up = 0; break; |
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case 'KeyF': this.moveState.down = 0; break; |
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case 'ArrowUp': this.moveState.pitchUp = 0; break; |
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case 'ArrowDown': this.moveState.pitchDown = 0; break; |
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case 'ArrowLeft': this.moveState.yawLeft = 0; break; |
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case 'ArrowRight': this.moveState.yawRight = 0; break; |
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case 'KeyQ': this.moveState.rollLeft = 0; break; |
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case 'KeyE': this.moveState.rollRight = 0; break; |
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} |
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this.updateMovementVector(); |
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this.updateRotationVector(); |
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}; |
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this.mousedown = function ( event ) { |
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if ( this.dragToLook ) { |
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this.mouseStatus ++; |
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} else { |
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switch ( event.button ) { |
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case 0: this.moveState.forward = 1; break; |
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case 2: this.moveState.back = 1; break; |
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} |
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this.updateMovementVector(); |
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} |
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}; |
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this.mousemove = function ( event ) { |
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if ( ! this.dragToLook || this.mouseStatus > 0 ) { |
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const container = this.getContainerDimensions(); |
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const halfWidth = container.size[ 0 ] / 2; |
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const halfHeight = container.size[ 1 ] / 2; |
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this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; |
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this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; |
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this.updateRotationVector(); |
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} |
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}; |
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this.mouseup = function ( event ) { |
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if ( this.dragToLook ) { |
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this.mouseStatus --; |
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this.moveState.yawLeft = this.moveState.pitchDown = 0; |
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} else { |
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switch ( event.button ) { |
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case 0: this.moveState.forward = 0; break; |
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case 2: this.moveState.back = 0; break; |
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} |
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this.updateMovementVector(); |
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} |
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this.updateRotationVector(); |
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}; |
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this.update = function ( delta ) { |
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const moveMult = delta * scope.movementSpeed; |
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const rotMult = delta * scope.rollSpeed; |
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scope.object.translateX( scope.moveVector.x * moveMult ); |
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scope.object.translateY( scope.moveVector.y * moveMult ); |
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scope.object.translateZ( scope.moveVector.z * moveMult ); |
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scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize(); |
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scope.object.quaternion.multiply( scope.tmpQuaternion ); |
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if ( |
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lastPosition.distanceToSquared( scope.object.position ) > EPS || |
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8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS |
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) { |
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scope.dispatchEvent( _changeEvent ); |
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lastQuaternion.copy( scope.object.quaternion ); |
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lastPosition.copy( scope.object.position ); |
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} |
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}; |
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this.updateMovementVector = function () { |
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const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0; |
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this.moveVector.x = ( - this.moveState.left + this.moveState.right ); |
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this.moveVector.y = ( - this.moveState.down + this.moveState.up ); |
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this.moveVector.z = ( - forward + this.moveState.back ); |
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//console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); |
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}; |
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this.updateRotationVector = function () { |
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this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp ); |
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this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft ); |
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this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft ); |
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//console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); |
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}; |
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this.getContainerDimensions = function () { |
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if ( this.domElement != document ) { |
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return { |
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size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ], |
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offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ] |
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}; |
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} else { |
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return { |
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size: [ window.innerWidth, window.innerHeight ], |
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offset: [ 0, 0 ] |
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}; |
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} |
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}; |
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this.dispose = function () { |
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this.domElement.removeEventListener( 'contextmenu', contextmenu ); |
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this.domElement.removeEventListener( 'mousedown', _mousedown ); |
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this.domElement.removeEventListener( 'mousemove', _mousemove ); |
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this.domElement.removeEventListener( 'mouseup', _mouseup ); |
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window.removeEventListener( 'keydown', _keydown ); |
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window.removeEventListener( 'keyup', _keyup ); |
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}; |
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const _mousemove = this.mousemove.bind( this ); |
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const _mousedown = this.mousedown.bind( this ); |
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const _mouseup = this.mouseup.bind( this ); |
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const _keydown = this.keydown.bind( this ); |
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const _keyup = this.keyup.bind( this ); |
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this.domElement.addEventListener( 'contextmenu', contextmenu ); |
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this.domElement.addEventListener( 'mousemove', _mousemove ); |
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this.domElement.addEventListener( 'mousedown', _mousedown ); |
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this.domElement.addEventListener( 'mouseup', _mouseup ); |
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window.addEventListener( 'keydown', _keydown ); |
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window.addEventListener( 'keyup', _keyup ); |
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this.updateMovementVector(); |
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this.updateRotationVector(); |
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} |
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} |
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function contextmenu( event ) { |
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event.preventDefault(); |
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} |
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export { FlyControls };
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