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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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1248 lines
26 KiB
1248 lines
26 KiB
import { |
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EventDispatcher, |
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MOUSE, |
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Quaternion, |
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Spherical, |
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TOUCH, |
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Vector2, |
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Vector3 |
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} from 'three'; |
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var CameraControls = function ( object, domElement ) { |
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if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' ); |
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if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); |
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this.object = object; |
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this.domElement = domElement; |
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// Set to false to disable this control |
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this.enabled = true; |
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// "target" sets the location of focus, where the object orbits around |
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this.target = new Vector3(); |
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// Set to true to enable trackball behavior |
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this.trackball = false; |
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// How far you can dolly in and out ( PerspectiveCamera only ) |
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this.minDistance = 0; |
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this.maxDistance = Infinity; |
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// How far you can zoom in and out ( OrthographicCamera only ) |
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this.minZoom = 0; |
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this.maxZoom = Infinity; |
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// How far you can orbit vertically, upper and lower limits. |
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// Range is 0 to Math.PI radians. |
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this.minPolarAngle = 0; // radians |
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this.maxPolarAngle = Math.PI; // radians |
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// How far you can orbit horizontally, upper and lower limits. |
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// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. |
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this.minAzimuthAngle = - Infinity; // radians |
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this.maxAzimuthAngle = Infinity; // radians |
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// Set to true to enable damping (inertia) |
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// If damping is enabled, you must call controls.update() in your animation loop |
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this.enableDamping = false; |
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this.dampingFactor = 0.05; |
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// This option enables dollying in and out; property named as "zoom" for backwards compatibility |
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// Set to false to disable zooming |
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this.enableZoom = true; |
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this.zoomSpeed = 1.0; |
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// Set to false to disable rotating |
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this.enableRotate = true; |
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this.rotateSpeed = 1.0; |
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// Set to false to disable panning |
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this.enablePan = true; |
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this.panSpeed = 1.0; |
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this.screenSpacePanning = false; // if true, pan in screen-space |
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this.keyPanSpeed = 7.0; // pixels moved per arrow key push |
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// Set to true to automatically rotate around the target |
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// If auto-rotate is enabled, you must call controls.update() in your animation loop |
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// auto-rotate is not supported for trackball behavior |
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this.autoRotate = false; |
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this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 |
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// Set to false to disable use of the keys |
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this.enableKeys = true; |
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// The four arrow keys |
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this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; |
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// Mouse buttons |
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this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; |
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// Touch fingers |
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this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; |
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// for reset |
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this.target0 = this.target.clone(); |
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this.position0 = this.object.position.clone(); |
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this.quaternion0 = this.object.quaternion.clone(); |
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this.zoom0 = this.object.zoom; |
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// |
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// public methods |
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// |
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this.getPolarAngle = function () { |
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return spherical.phi; |
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}; |
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this.getAzimuthalAngle = function () { |
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return spherical.theta; |
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}; |
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this.saveState = function () { |
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scope.target0.copy( scope.target ); |
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scope.position0.copy( scope.object.position ); |
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scope.quaternion0.copy( scope.object.quaternion ); |
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scope.zoom0 = scope.object.zoom; |
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}; |
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this.reset = function () { |
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scope.target.copy( scope.target0 ); |
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scope.object.position.copy( scope.position0 ); |
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scope.object.quaternion.copy( scope.quaternion0 ); |
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scope.object.zoom = scope.zoom0; |
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scope.object.updateProjectionMatrix(); |
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scope.dispatchEvent( changeEvent ); |
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scope.update(); |
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state = STATE.NONE; |
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}; |
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// this method is exposed, but perhaps it would be better if we can make it private... |
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this.update = function () { |
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var offset = new Vector3(); |
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// so camera.up is the orbit axis |
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var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); |
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var quatInverse = quat.clone().invert(); |
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var lastPosition = new Vector3(); |
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var lastQuaternion = new Quaternion(); |
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var q = new Quaternion(); |
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var vec = new Vector3(); |
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return function update() { |
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var position = scope.object.position; |
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offset.copy( position ).sub( scope.target ); |
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if ( scope.trackball ) { |
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// rotate around screen-space y-axis |
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if ( sphericalDelta.theta ) { |
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vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion ); |
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var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1; |
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q.setFromAxisAngle( vec, sphericalDelta.theta * factor ); |
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scope.object.quaternion.premultiply( q ); |
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offset.applyQuaternion( q ); |
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} |
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// rotate around screen-space x-axis |
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if ( sphericalDelta.phi ) { |
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vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion ); |
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var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1; |
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q.setFromAxisAngle( vec, sphericalDelta.phi * factor ); |
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scope.object.quaternion.premultiply( q ); |
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offset.applyQuaternion( q ); |
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} |
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offset.multiplyScalar( scale ); |
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offset.clampLength( scope.minDistance, scope.maxDistance ); |
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} else { |
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// rotate offset to "y-axis-is-up" space |
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offset.applyQuaternion( quat ); |
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if ( scope.autoRotate && state === STATE.NONE ) { |
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rotateLeft( getAutoRotationAngle() ); |
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} |
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spherical.setFromVector3( offset ); |
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if ( scope.enableDamping ) { |
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spherical.theta += sphericalDelta.theta * scope.dampingFactor; |
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spherical.phi += sphericalDelta.phi * scope.dampingFactor; |
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} else { |
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spherical.theta += sphericalDelta.theta; |
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spherical.phi += sphericalDelta.phi; |
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} |
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// restrict theta to be between desired limits |
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spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); |
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// restrict phi to be between desired limits |
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spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); |
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spherical.makeSafe(); |
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spherical.radius *= scale; |
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// restrict radius to be between desired limits |
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spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); |
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offset.setFromSpherical( spherical ); |
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// rotate offset back to "camera-up-vector-is-up" space |
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offset.applyQuaternion( quatInverse ); |
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} |
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// move target to panned location |
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if ( scope.enableDamping === true ) { |
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scope.target.addScaledVector( panOffset, scope.dampingFactor ); |
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} else { |
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scope.target.add( panOffset ); |
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} |
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position.copy( scope.target ).add( offset ); |
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if ( scope.trackball === false ) { |
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scope.object.lookAt( scope.target ); |
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} |
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if ( scope.enableDamping === true ) { |
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sphericalDelta.theta *= ( 1 - scope.dampingFactor ); |
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sphericalDelta.phi *= ( 1 - scope.dampingFactor ); |
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panOffset.multiplyScalar( 1 - scope.dampingFactor ); |
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} else { |
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sphericalDelta.set( 0, 0, 0 ); |
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panOffset.set( 0, 0, 0 ); |
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} |
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scale = 1; |
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// update condition is: |
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// min(camera displacement, camera rotation in radians)^2 > EPS |
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8 |
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if ( zoomChanged || |
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lastPosition.distanceToSquared( scope.object.position ) > EPS || |
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8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { |
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scope.dispatchEvent( changeEvent ); |
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lastPosition.copy( scope.object.position ); |
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lastQuaternion.copy( scope.object.quaternion ); |
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zoomChanged = false; |
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return true; |
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} |
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return false; |
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}; |
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}(); |
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this.dispose = function () { |
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scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); |
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scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); |
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scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); |
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scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); |
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scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); |
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scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); |
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document.removeEventListener( 'mousemove', onMouseMove, false ); |
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document.removeEventListener( 'mouseup', onMouseUp, false ); |
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scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); |
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//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? |
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}; |
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// |
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// internals |
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// |
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var scope = this; |
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var changeEvent = { type: 'change' }; |
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var startEvent = { type: 'start' }; |
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var endEvent = { type: 'end' }; |
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var STATE = { |
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NONE: - 1, |
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ROTATE: 0, |
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DOLLY: 1, |
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PAN: 2, |
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TOUCH_ROTATE: 3, |
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TOUCH_PAN: 4, |
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TOUCH_DOLLY_PAN: 5, |
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TOUCH_DOLLY_ROTATE: 6 |
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}; |
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var state = STATE.NONE; |
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var EPS = 0.000001; |
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// current position in spherical coordinates |
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var spherical = new Spherical(); |
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var sphericalDelta = new Spherical(); |
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var scale = 1; |
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var panOffset = new Vector3(); |
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var zoomChanged = false; |
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var rotateStart = new Vector2(); |
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var rotateEnd = new Vector2(); |
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var rotateDelta = new Vector2(); |
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var panStart = new Vector2(); |
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var panEnd = new Vector2(); |
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var panDelta = new Vector2(); |
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var dollyStart = new Vector2(); |
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var dollyEnd = new Vector2(); |
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var dollyDelta = new Vector2(); |
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function getAutoRotationAngle() { |
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return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; |
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} |
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function getZoomScale() { |
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return Math.pow( 0.95, scope.zoomSpeed ); |
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} |
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function rotateLeft( angle ) { |
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sphericalDelta.theta -= angle; |
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} |
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function rotateUp( angle ) { |
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sphericalDelta.phi -= angle; |
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} |
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var panLeft = function () { |
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var v = new Vector3(); |
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return function panLeft( distance, objectMatrix ) { |
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v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix |
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v.multiplyScalar( - distance ); |
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panOffset.add( v ); |
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}; |
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}(); |
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var panUp = function () { |
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var v = new Vector3(); |
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return function panUp( distance, objectMatrix ) { |
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if ( scope.screenSpacePanning === true ) { |
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v.setFromMatrixColumn( objectMatrix, 1 ); |
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} else { |
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v.setFromMatrixColumn( objectMatrix, 0 ); |
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v.crossVectors( scope.object.up, v ); |
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} |
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v.multiplyScalar( distance ); |
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panOffset.add( v ); |
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}; |
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}(); |
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// deltaX and deltaY are in pixels; right and down are positive |
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var pan = function () { |
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var offset = new Vector3(); |
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return function pan( deltaX, deltaY ) { |
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var element = scope.domElement; |
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if ( scope.object.isPerspectiveCamera ) { |
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// perspective |
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var position = scope.object.position; |
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offset.copy( position ).sub( scope.target ); |
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var targetDistance = offset.length(); |
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// half of the fov is center to top of screen |
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targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); |
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// we use only clientHeight here so aspect ratio does not distort speed |
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panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); |
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panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); |
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} else if ( scope.object.isOrthographicCamera ) { |
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// orthographic |
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panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); |
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panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); |
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} else { |
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// camera neither orthographic nor perspective |
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console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' ); |
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scope.enablePan = false; |
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} |
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}; |
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}(); |
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function dollyIn( dollyScale ) { |
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if ( scope.object.isPerspectiveCamera ) { |
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scale /= dollyScale; |
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} else if ( scope.object.isOrthographicCamera ) { |
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scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); |
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scope.object.updateProjectionMatrix(); |
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zoomChanged = true; |
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} else { |
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console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' ); |
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scope.enableZoom = false; |
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} |
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} |
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function dollyOut( dollyScale ) { |
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if ( scope.object.isPerspectiveCamera ) { |
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scale *= dollyScale; |
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} else if ( scope.object.isOrthographicCamera ) { |
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scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); |
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scope.object.updateProjectionMatrix(); |
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zoomChanged = true; |
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} else { |
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console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' ); |
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scope.enableZoom = false; |
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} |
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} |
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// |
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// event callbacks - update the object state |
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// |
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function handleMouseDownRotate( event ) { |
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rotateStart.set( event.clientX, event.clientY ); |
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} |
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function handleMouseDownDolly( event ) { |
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dollyStart.set( event.clientX, event.clientY ); |
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} |
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function handleMouseDownPan( event ) { |
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panStart.set( event.clientX, event.clientY ); |
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} |
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function handleMouseMoveRotate( event ) { |
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rotateEnd.set( event.clientX, event.clientY ); |
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rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); |
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var element = scope.domElement; |
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rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height |
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rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); |
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rotateStart.copy( rotateEnd ); |
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scope.update(); |
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} |
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function handleMouseMoveDolly( event ) { |
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dollyEnd.set( event.clientX, event.clientY ); |
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dollyDelta.subVectors( dollyEnd, dollyStart ); |
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if ( dollyDelta.y > 0 ) { |
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dollyIn( getZoomScale() ); |
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} else if ( dollyDelta.y < 0 ) { |
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dollyOut( getZoomScale() ); |
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} |
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dollyStart.copy( dollyEnd ); |
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scope.update(); |
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} |
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function handleMouseMovePan( event ) { |
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panEnd.set( event.clientX, event.clientY ); |
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panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); |
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pan( panDelta.x, panDelta.y ); |
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panStart.copy( panEnd ); |
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scope.update(); |
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} |
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function handleMouseUp( /*event*/ ) { |
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// no-op |
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} |
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function handleMouseWheel( event ) { |
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if ( event.deltaY < 0 ) { |
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dollyOut( getZoomScale() ); |
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} else if ( event.deltaY > 0 ) { |
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dollyIn( getZoomScale() ); |
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} |
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scope.update(); |
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} |
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function handleKeyDown( event ) { |
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var needsUpdate = false; |
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switch ( event.keyCode ) { |
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case scope.keys.UP: |
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pan( 0, scope.keyPanSpeed ); |
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needsUpdate = true; |
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break; |
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case scope.keys.BOTTOM: |
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pan( 0, - scope.keyPanSpeed ); |
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needsUpdate = true; |
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break; |
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case scope.keys.LEFT: |
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pan( scope.keyPanSpeed, 0 ); |
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needsUpdate = true; |
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break; |
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case scope.keys.RIGHT: |
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pan( - scope.keyPanSpeed, 0 ); |
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needsUpdate = true; |
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break; |
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} |
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if ( needsUpdate ) { |
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// prevent the browser from scrolling on cursor keys |
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event.preventDefault(); |
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scope.update(); |
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} |
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} |
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function handleTouchStartRotate( event ) { |
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if ( event.touches.length == 1 ) { |
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rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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} else { |
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var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); |
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var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); |
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rotateStart.set( x, y ); |
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} |
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} |
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function handleTouchStartPan( event ) { |
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if ( event.touches.length == 1 ) { |
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panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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} else { |
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var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); |
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var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); |
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panStart.set( x, y ); |
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|
} |
|
|
|
} |
|
|
|
function handleTouchStartDolly( event ) { |
|
|
|
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; |
|
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; |
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|
var distance = Math.sqrt( dx * dx + dy * dy ); |
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|
|
dollyStart.set( 0, distance ); |
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|
|
} |
|
|
|
function handleTouchStartDollyPan( event ) { |
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|
|
if ( scope.enableZoom ) handleTouchStartDolly( event ); |
|
|
|
if ( scope.enablePan ) handleTouchStartPan( event ); |
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|
|
} |
|
|
|
function handleTouchStartDollyRotate( event ) { |
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|
|
if ( scope.enableZoom ) handleTouchStartDolly( event ); |
|
|
|
if ( scope.enableRotate ) handleTouchStartRotate( event ); |
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|
|
} |
|
|
|
function handleTouchMoveRotate( event ) { |
|
|
|
if ( event.touches.length == 1 ) { |
|
|
|
rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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|
} else { |
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|
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); |
|
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); |
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|
rotateEnd.set( x, y ); |
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|
} |
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|
|
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); |
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|
var element = scope.domElement; |
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|
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height |
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|
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); |
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|
rotateStart.copy( rotateEnd ); |
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|
} |
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|
function handleTouchMovePan( event ) { |
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|
|
if ( event.touches.length == 1 ) { |
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|
|
panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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|
} else { |
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|
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); |
|
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); |
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|
panEnd.set( x, y ); |
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|
} |
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|
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); |
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|
pan( panDelta.x, panDelta.y ); |
|
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|
panStart.copy( panEnd ); |
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|
} |
|
|
|
function handleTouchMoveDolly( event ) { |
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|
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; |
|
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; |
|
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|
var distance = Math.sqrt( dx * dx + dy * dy ); |
|
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|
dollyEnd.set( 0, distance ); |
|
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|
dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); |
|
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|
dollyIn( dollyDelta.y ); |
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|
dollyStart.copy( dollyEnd ); |
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|
} |
|
|
|
function handleTouchMoveDollyPan( event ) { |
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|
if ( scope.enableZoom ) handleTouchMoveDolly( event ); |
|
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|
if ( scope.enablePan ) handleTouchMovePan( event ); |
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|
} |
|
|
|
function handleTouchMoveDollyRotate( event ) { |
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|
|
if ( scope.enableZoom ) handleTouchMoveDolly( event ); |
|
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|
if ( scope.enableRotate ) handleTouchMoveRotate( event ); |
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|
} |
|
|
|
function handleTouchEnd( /*event*/ ) { |
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|
|
// no-op |
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|
|
} |
|
|
|
// |
|
// event handlers - FSM: listen for events and reset state |
|
// |
|
|
|
function onMouseDown( event ) { |
|
|
|
if ( scope.enabled === false ) return; |
|
|
|
// Prevent the browser from scrolling. |
|
|
|
event.preventDefault(); |
|
|
|
// Manually set the focus since calling preventDefault above |
|
// prevents the browser from setting it automatically. |
|
|
|
scope.domElement.focus ? scope.domElement.focus() : window.focus(); |
|
|
|
var mouseAction; |
|
|
|
switch ( event.button ) { |
|
|
|
case 0: |
|
|
|
mouseAction = scope.mouseButtons.LEFT; |
|
break; |
|
|
|
case 1: |
|
|
|
mouseAction = scope.mouseButtons.MIDDLE; |
|
break; |
|
|
|
case 2: |
|
|
|
mouseAction = scope.mouseButtons.RIGHT; |
|
break; |
|
|
|
default: |
|
|
|
mouseAction = - 1; |
|
|
|
} |
|
|
|
switch ( mouseAction ) { |
|
|
|
case MOUSE.DOLLY: |
|
|
|
if ( scope.enableZoom === false ) return; |
|
|
|
handleMouseDownDolly( event ); |
|
|
|
state = STATE.DOLLY; |
|
|
|
break; |
|
|
|
case MOUSE.ROTATE: |
|
|
|
if ( event.ctrlKey || event.metaKey || event.shiftKey ) { |
|
|
|
if ( scope.enablePan === false ) return; |
|
|
|
handleMouseDownPan( event ); |
|
|
|
state = STATE.PAN; |
|
|
|
} else { |
|
|
|
if ( scope.enableRotate === false ) return; |
|
|
|
handleMouseDownRotate( event ); |
|
|
|
state = STATE.ROTATE; |
|
|
|
} |
|
|
|
break; |
|
|
|
case MOUSE.PAN: |
|
|
|
if ( event.ctrlKey || event.metaKey || event.shiftKey ) { |
|
|
|
if ( scope.enableRotate === false ) return; |
|
|
|
handleMouseDownRotate( event ); |
|
|
|
state = STATE.ROTATE; |
|
|
|
} else { |
|
|
|
if ( scope.enablePan === false ) return; |
|
|
|
handleMouseDownPan( event ); |
|
|
|
state = STATE.PAN; |
|
|
|
} |
|
|
|
break; |
|
|
|
default: |
|
|
|
state = STATE.NONE; |
|
|
|
} |
|
|
|
if ( state !== STATE.NONE ) { |
|
|
|
document.addEventListener( 'mousemove', onMouseMove, false ); |
|
document.addEventListener( 'mouseup', onMouseUp, false ); |
|
|
|
scope.dispatchEvent( startEvent ); |
|
|
|
} |
|
|
|
} |
|
|
|
function onMouseMove( event ) { |
|
|
|
if ( scope.enabled === false ) return; |
|
|
|
event.preventDefault(); |
|
|
|
switch ( state ) { |
|
|
|
case STATE.ROTATE: |
|
|
|
if ( scope.enableRotate === false ) return; |
|
|
|
handleMouseMoveRotate( event ); |
|
|
|
break; |
|
|
|
case STATE.DOLLY: |
|
|
|
if ( scope.enableZoom === false ) return; |
|
|
|
handleMouseMoveDolly( event ); |
|
|
|
break; |
|
|
|
case STATE.PAN: |
|
|
|
if ( scope.enablePan === false ) return; |
|
|
|
handleMouseMovePan( event ); |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
function onMouseUp( event ) { |
|
|
|
if ( scope.enabled === false ) return; |
|
|
|
handleMouseUp( event ); |
|
|
|
document.removeEventListener( 'mousemove', onMouseMove, false ); |
|
document.removeEventListener( 'mouseup', onMouseUp, false ); |
|
|
|
scope.dispatchEvent( endEvent ); |
|
|
|
state = STATE.NONE; |
|
|
|
} |
|
|
|
function onMouseWheel( event ) { |
|
|
|
if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; |
|
|
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
|
|
scope.dispatchEvent( startEvent ); |
|
|
|
handleMouseWheel( event ); |
|
|
|
scope.dispatchEvent( endEvent ); |
|
|
|
} |
|
|
|
function onKeyDown( event ) { |
|
|
|
if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; |
|
|
|
handleKeyDown( event ); |
|
|
|
} |
|
|
|
function onTouchStart( event ) { |
|
|
|
if ( scope.enabled === false ) return; |
|
|
|
event.preventDefault(); |
|
|
|
switch ( event.touches.length ) { |
|
|
|
case 1: |
|
|
|
switch ( scope.touches.ONE ) { |
|
|
|
case TOUCH.ROTATE: |
|
|
|
if ( scope.enableRotate === false ) return; |
|
|
|
handleTouchStartRotate( event ); |
|
|
|
state = STATE.TOUCH_ROTATE; |
|
|
|
break; |
|
|
|
case TOUCH.PAN: |
|
|
|
if ( scope.enablePan === false ) return; |
|
|
|
handleTouchStartPan( event ); |
|
|
|
state = STATE.TOUCH_PAN; |
|
|
|
break; |
|
|
|
default: |
|
|
|
state = STATE.NONE; |
|
|
|
} |
|
|
|
break; |
|
|
|
case 2: |
|
|
|
switch ( scope.touches.TWO ) { |
|
|
|
case TOUCH.DOLLY_PAN: |
|
|
|
if ( scope.enableZoom === false && scope.enablePan === false ) return; |
|
|
|
handleTouchStartDollyPan( event ); |
|
|
|
state = STATE.TOUCH_DOLLY_PAN; |
|
|
|
break; |
|
|
|
case TOUCH.DOLLY_ROTATE: |
|
|
|
if ( scope.enableZoom === false && scope.enableRotate === false ) return; |
|
|
|
handleTouchStartDollyRotate( event ); |
|
|
|
state = STATE.TOUCH_DOLLY_ROTATE; |
|
|
|
break; |
|
|
|
default: |
|
|
|
state = STATE.NONE; |
|
|
|
} |
|
|
|
break; |
|
|
|
default: |
|
|
|
state = STATE.NONE; |
|
|
|
} |
|
|
|
if ( state !== STATE.NONE ) { |
|
|
|
scope.dispatchEvent( startEvent ); |
|
|
|
} |
|
|
|
} |
|
|
|
function onTouchMove( event ) { |
|
|
|
if ( scope.enabled === false ) return; |
|
|
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
|
|
switch ( state ) { |
|
|
|
case STATE.TOUCH_ROTATE: |
|
|
|
if ( scope.enableRotate === false ) return; |
|
|
|
handleTouchMoveRotate( event ); |
|
|
|
scope.update(); |
|
|
|
break; |
|
|
|
case STATE.TOUCH_PAN: |
|
|
|
if ( scope.enablePan === false ) return; |
|
|
|
handleTouchMovePan( event ); |
|
|
|
scope.update(); |
|
|
|
break; |
|
|
|
case STATE.TOUCH_DOLLY_PAN: |
|
|
|
if ( scope.enableZoom === false && scope.enablePan === false ) return; |
|
|
|
handleTouchMoveDollyPan( event ); |
|
|
|
scope.update(); |
|
|
|
break; |
|
|
|
case STATE.TOUCH_DOLLY_ROTATE: |
|
|
|
if ( scope.enableZoom === false && scope.enableRotate === false ) return; |
|
|
|
handleTouchMoveDollyRotate( event ); |
|
|
|
scope.update(); |
|
|
|
break; |
|
|
|
default: |
|
|
|
state = STATE.NONE; |
|
|
|
} |
|
|
|
} |
|
|
|
function onTouchEnd( event ) { |
|
|
|
if ( scope.enabled === false ) return; |
|
|
|
handleTouchEnd( event ); |
|
|
|
scope.dispatchEvent( endEvent ); |
|
|
|
state = STATE.NONE; |
|
|
|
} |
|
|
|
function onContextMenu( event ) { |
|
|
|
if ( scope.enabled === false ) return; |
|
|
|
event.preventDefault(); |
|
|
|
} |
|
|
|
// |
|
|
|
scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); |
|
|
|
scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); |
|
scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); |
|
|
|
scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); |
|
scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); |
|
scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); |
|
|
|
scope.domElement.addEventListener( 'keydown', onKeyDown, false ); |
|
|
|
// make sure element can receive keys. |
|
|
|
if ( scope.domElement.tabIndex === - 1 ) { |
|
|
|
scope.domElement.tabIndex = 0; |
|
|
|
} |
|
|
|
// force an update at start |
|
|
|
this.object.lookAt( scope.target ); |
|
this.update(); |
|
this.saveState(); |
|
|
|
}; |
|
|
|
CameraControls.prototype = Object.create( EventDispatcher.prototype ); |
|
CameraControls.prototype.constructor = CameraControls; |
|
|
|
|
|
// OrbitControls maintains the "up" direction, camera.up (+Y by default). |
|
// |
|
// Orbit - left mouse / touch: one-finger move |
|
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish |
|
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move |
|
|
|
var OrbitControls = function ( object, domElement ) { |
|
|
|
CameraControls.call( this, object, domElement ); |
|
|
|
this.mouseButtons.LEFT = MOUSE.ROTATE; |
|
this.mouseButtons.RIGHT = MOUSE.PAN; |
|
|
|
this.touches.ONE = TOUCH.ROTATE; |
|
this.touches.TWO = TOUCH.DOLLY_PAN; |
|
|
|
}; |
|
|
|
OrbitControls.prototype = Object.create( EventDispatcher.prototype ); |
|
OrbitControls.prototype.constructor = OrbitControls; |
|
|
|
|
|
// MapControls maintains the "up" direction, camera.up (+Y by default) |
|
// |
|
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate |
|
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish |
|
// Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move |
|
|
|
|
|
var MapControls = function ( object, domElement ) { |
|
|
|
CameraControls.call( this, object, domElement ); |
|
|
|
this.mouseButtons.LEFT = MOUSE.PAN; |
|
this.mouseButtons.RIGHT = MOUSE.ROTATE; |
|
|
|
this.touches.ONE = TOUCH.PAN; |
|
this.touches.TWO = TOUCH.DOLLY_ROTATE; |
|
|
|
}; |
|
|
|
MapControls.prototype = Object.create( EventDispatcher.prototype ); |
|
MapControls.prototype.constructor = MapControls; |
|
|
|
|
|
// TrackballControls allows the camera to rotate over the polls and does not maintain camera.up |
|
// |
|
// Orbit - left mouse / touch: one-finger move |
|
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish |
|
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move |
|
|
|
var TrackballControls = function ( object, domElement ) { |
|
|
|
CameraControls.call( this, object, domElement ); |
|
|
|
this.trackball = true; |
|
this.screenSpacePanning = true; |
|
this.autoRotate = false; |
|
|
|
this.mouseButtons.LEFT = MOUSE.ROTATE; |
|
this.mouseButtons.RIGHT = MOUSE.PAN; |
|
|
|
this.touches.ONE = TOUCH.ROTATE; |
|
this.touches.TWO = TOUCH.DOLLY_PAN; |
|
|
|
}; |
|
|
|
TrackballControls.prototype = Object.create( EventDispatcher.prototype ); |
|
TrackballControls.prototype.constructor = TrackballControls; |
|
|
|
|
|
export { CameraControls, OrbitControls, MapControls, TrackballControls };
|
|
|