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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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193 lines
3.3 KiB
193 lines
3.3 KiB
import { |
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Color |
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} from 'three'; |
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class Lut { |
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constructor( colormap, count = 32 ) { |
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this.lut = []; |
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this.map = []; |
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this.n = 0; |
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this.minV = 0; |
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this.maxV = 1; |
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this.setColorMap( colormap, count ); |
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} |
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set( value ) { |
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if ( value.isLut === true ) { |
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this.copy( value ); |
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} |
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return this; |
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} |
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setMin( min ) { |
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this.minV = min; |
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return this; |
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} |
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setMax( max ) { |
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this.maxV = max; |
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return this; |
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} |
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setColorMap( colormap, count = 32 ) { |
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this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow; |
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this.n = count; |
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const step = 1.0 / this.n; |
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this.lut.length = 0; |
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for ( let i = 0; i <= 1; i += step ) { |
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for ( let j = 0; j < this.map.length - 1; j ++ ) { |
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if ( i >= this.map[ j ][ 0 ] && i < this.map[ j + 1 ][ 0 ] ) { |
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const min = this.map[ j ][ 0 ]; |
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const max = this.map[ j + 1 ][ 0 ]; |
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const minColor = new Color( this.map[ j ][ 1 ] ); |
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const maxColor = new Color( this.map[ j + 1 ][ 1 ] ); |
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const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) ); |
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this.lut.push( color ); |
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} |
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} |
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} |
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return this; |
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} |
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copy( lut ) { |
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this.lut = lut.lut; |
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this.map = lut.map; |
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this.n = lut.n; |
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this.minV = lut.minV; |
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this.maxV = lut.maxV; |
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return this; |
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} |
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getColor( alpha ) { |
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if ( alpha <= this.minV ) { |
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alpha = this.minV; |
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} else if ( alpha >= this.maxV ) { |
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alpha = this.maxV; |
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} |
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alpha = ( alpha - this.minV ) / ( this.maxV - this.minV ); |
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let colorPosition = Math.round( alpha * this.n ); |
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colorPosition == this.n ? colorPosition -= 1 : colorPosition; |
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return this.lut[ colorPosition ]; |
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} |
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addColorMap( name, arrayOfColors ) { |
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ColorMapKeywords[ name ] = arrayOfColors; |
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return this; |
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} |
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createCanvas() { |
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const canvas = document.createElement( 'canvas' ); |
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canvas.width = 1; |
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canvas.height = this.n; |
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this.updateCanvas( canvas ); |
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return canvas; |
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} |
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updateCanvas( canvas ) { |
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const ctx = canvas.getContext( '2d', { alpha: false } ); |
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const imageData = ctx.getImageData( 0, 0, 1, this.n ); |
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const data = imageData.data; |
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let k = 0; |
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const step = 1.0 / this.n; |
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for ( let i = 1; i >= 0; i -= step ) { |
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for ( let j = this.map.length - 1; j >= 0; j -- ) { |
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if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) { |
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const min = this.map[ j - 1 ][ 0 ]; |
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const max = this.map[ j ][ 0 ]; |
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const minColor = new Color( this.map[ j - 1 ][ 1 ] ); |
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const maxColor = new Color( this.map[ j ][ 1 ] ); |
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const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) ); |
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data[ k * 4 ] = Math.round( color.r * 255 ); |
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data[ k * 4 + 1 ] = Math.round( color.g * 255 ); |
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data[ k * 4 + 2 ] = Math.round( color.b * 255 ); |
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data[ k * 4 + 3 ] = 255; |
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k += 1; |
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} |
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} |
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} |
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ctx.putImageData( imageData, 0, 0 ); |
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return canvas; |
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} |
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} |
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Lut.prototype.isLut = true; |
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const ColorMapKeywords = { |
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'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]], |
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'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]], |
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'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]], |
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'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]] |
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}; |
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export { Lut, ColorMapKeywords };
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