Dies ist das Repository meines kleinen Portfolios.
Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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112 lines
4.5 KiB
112 lines
4.5 KiB
// TODO: all nodes |
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// core |
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export { Node } from './core/Node.js'; |
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export { TempNode } from './core/TempNode.js'; |
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export { InputNode } from './core/InputNode.js'; |
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export { ConstNode } from './core/ConstNode.js'; |
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export { VarNode } from './core/VarNode.js'; |
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export { StructNode } from './core/StructNode.js'; |
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export { AttributeNode } from './core/AttributeNode.js'; |
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export { FunctionNode } from './core/FunctionNode.js'; |
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export { ExpressionNode } from './core/ExpressionNode.js'; |
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export { FunctionCallNode } from './core/FunctionCallNode.js'; |
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export { NodeLib } from './core/NodeLib.js'; |
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export { NodeUtils } from './core/NodeUtils.js'; |
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export { NodeFrame } from './core/NodeFrame.js'; |
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export { NodeUniform } from './core/NodeUniform.js'; |
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export { NodeBuilder } from './core/NodeBuilder.js'; |
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// inputs |
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export { BoolNode } from './inputs/BoolNode.js'; |
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export { IntNode } from './inputs/IntNode.js'; |
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export { FloatNode } from './inputs/FloatNode.js'; |
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export { Vector2Node } from './inputs/Vector2Node.js'; |
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export { Vector3Node } from './inputs/Vector3Node.js'; |
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export { Vector4Node } from './inputs/Vector4Node.js'; |
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export { ColorNode } from './inputs/ColorNode.js'; |
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export { Matrix3Node } from './inputs/Matrix3Node.js'; |
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export { Matrix4Node } from './inputs/Matrix4Node.js'; |
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export { TextureNode } from './inputs/TextureNode.js'; |
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export { CubeTextureNode } from './inputs/CubeTextureNode.js'; |
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export { ScreenNode } from './inputs/ScreenNode.js'; |
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export { ReflectorNode } from './inputs/ReflectorNode.js'; |
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export { PropertyNode } from './inputs/PropertyNode.js'; |
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export { RTTNode } from './inputs/RTTNode.js'; |
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// accessors |
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export { UVNode } from './accessors/UVNode.js'; |
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export { ColorsNode } from './accessors/ColorsNode.js'; |
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export { PositionNode } from './accessors/PositionNode.js'; |
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export { NormalNode } from './accessors/NormalNode.js'; |
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export { CameraNode } from './accessors/CameraNode.js'; |
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export { LightNode } from './accessors/LightNode.js'; |
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export { ReflectNode } from './accessors/ReflectNode.js'; |
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export { ScreenUVNode } from './accessors/ScreenUVNode.js'; |
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export { ResolutionNode } from './accessors/ResolutionNode.js'; |
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// math |
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export { MathNode } from './math/MathNode.js'; |
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export { OperatorNode } from './math/OperatorNode.js'; |
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export { CondNode } from './math/CondNode.js'; |
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// procedural |
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export { Noise2DNode } from './procedural/Noise2DNode.js'; |
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export { Noise3DNode } from './procedural/Noise3DNode.js'; |
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export { CheckerNode } from './procedural/CheckerNode.js'; |
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export { Fractal3DNode } from './procedural/Fractal3DNode.js'; |
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// misc |
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export { TextureCubeUVNode } from './misc/TextureCubeUVNode.js'; |
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export { TextureCubeNode } from './misc/TextureCubeNode.js'; |
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export { NormalMapNode } from './misc/NormalMapNode.js'; |
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export { BumpMapNode } from './misc/BumpMapNode.js'; |
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// utils |
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export { BypassNode } from './utils/BypassNode.js'; |
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export { JoinNode } from './utils/JoinNode.js'; |
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export { SwitchNode } from './utils/SwitchNode.js'; |
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export { RemapNode } from './utils/RemapNode.js'; |
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export { TimerNode } from './utils/TimerNode.js'; |
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export { VelocityNode } from './utils/VelocityNode.js'; |
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export { UVTransformNode } from './utils/UVTransformNode.js'; |
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export { MaxMIPLevelNode } from './utils/MaxMIPLevelNode.js'; |
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export { SpecularMIPLevelNode } from './utils/SpecularMIPLevelNode.js'; |
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export { ColorSpaceNode } from './utils/ColorSpaceNode.js'; |
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export { SubSlotNode } from './utils/SubSlotNode.js'; |
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// effects |
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export { BlurNode } from './effects/BlurNode.js'; |
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export { ColorAdjustmentNode } from './effects/ColorAdjustmentNode.js'; |
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export { LuminanceNode } from './effects/LuminanceNode.js'; |
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// material nodes |
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export { RawNode } from './materials/nodes/RawNode.js'; |
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export { BasicNode } from './materials/nodes/BasicNode.js'; |
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export { SpriteNode } from './materials/nodes/SpriteNode.js'; |
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export { PhongNode } from './materials/nodes/PhongNode.js'; |
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export { StandardNode } from './materials/nodes/StandardNode.js'; |
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export { MeshStandardNode } from './materials/nodes/MeshStandardNode.js'; |
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// materials |
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export { NodeMaterial } from './materials/NodeMaterial.js'; |
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export { BasicNodeMaterial } from './materials/BasicNodeMaterial.js'; |
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export { SpriteNodeMaterial } from './materials/SpriteNodeMaterial.js'; |
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export { PhongNodeMaterial } from './materials/PhongNodeMaterial.js'; |
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export { StandardNodeMaterial } from './materials/StandardNodeMaterial.js'; |
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export { MeshStandardNodeMaterial } from './materials/MeshStandardNodeMaterial.js'; |
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// postprocessing |
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export { NodePostProcessing } from './postprocessing/NodePostProcessing.js'; |
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//export { NodePass } from './postprocessing/NodePass.js';
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