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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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214 lines
4.9 KiB
214 lines
4.9 KiB
import { |
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FrontSide, |
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LessEqualDepth, |
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NoColors, |
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NormalBlending, |
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ShaderMaterial |
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} from 'three'; |
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import { NodeBuilder } from '../core/NodeBuilder.js'; |
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import { ColorNode } from '../inputs/ColorNode.js'; |
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import { PositionNode } from '../accessors/PositionNode.js'; |
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import { RawNode } from './nodes/RawNode.js'; |
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class NodeMaterial extends ShaderMaterial { |
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constructor( vertex, fragment ) { |
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super(); |
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this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) ); |
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this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) ); |
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this.updaters = []; |
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this.type = 'NodeMaterial'; |
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} |
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get properties() { |
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return this.fragment.properties; |
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} |
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get needsUpdate() { |
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return this.needsCompile; |
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} |
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set needsUpdate( value ) { |
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if ( value === true ) this.version ++; |
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this.needsCompile = value; |
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} |
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onBeforeCompile( shader, renderer ) { |
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this.build( { renderer: renderer } ); |
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shader.defines = this.defines; |
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shader.uniforms = this.uniforms; |
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shader.vertexShader = this.vertexShader; |
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shader.fragmentShader = this.fragmentShader; |
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shader.extensionDerivatives = ( this.extensions.derivatives === true ); |
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shader.extensionFragDepth = ( this.extensions.fragDepth === true ); |
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shader.extensionDrawBuffers = ( this.extensions.drawBuffers === true ); |
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shader.extensionShaderTextureLOD = ( this.extensions.shaderTextureLOD === true ); |
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} |
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customProgramCacheKey() { |
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const hash = this.getHash(); |
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return hash; |
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} |
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getHash() { |
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let hash = '{'; |
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hash += '"vertex":' + this.vertex.getHash() + ','; |
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hash += '"fragment":' + this.fragment.getHash(); |
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hash += '}'; |
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return hash; |
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} |
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updateFrame( frame ) { |
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for ( let i = 0; i < this.updaters.length; ++ i ) { |
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frame.updateNode( this.updaters[ i ] ); |
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} |
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} |
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build( params = {} ) { |
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const builder = params.builder || new NodeBuilder(); |
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builder.setMaterial( this, params.renderer ); |
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builder.build( this.vertex, this.fragment ); |
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this.vertexShader = builder.getCode( 'vertex' ); |
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this.fragmentShader = builder.getCode( 'fragment' ); |
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this.defines = builder.defines; |
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this.uniforms = builder.uniforms; |
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this.extensions = builder.extensions; |
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this.updaters = builder.updaters; |
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this.fog = builder.requires.fog; |
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this.lights = builder.requires.lights; |
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this.transparent = builder.requires.transparent || this.blending > NormalBlending; |
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return this; |
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} |
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copy( source ) { |
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const uuid = this.uuid; |
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for ( const name in source ) { |
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this[ name ] = source[ name ]; |
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} |
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this.uuid = uuid; |
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if ( source.userData !== undefined ) { |
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this.userData = JSON.parse( JSON.stringify( source.userData ) ); |
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} |
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return this; |
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} |
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toJSON( meta ) { |
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const isRootObject = ( meta === undefined || typeof meta === 'string' ); |
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if ( isRootObject ) { |
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meta = { |
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nodes: {} |
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}; |
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} |
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if ( meta && ! meta.materials ) meta.materials = {}; |
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if ( ! meta.materials[ this.uuid ] ) { |
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const data = {}; |
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data.uuid = this.uuid; |
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data.type = this.type; |
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meta.materials[ data.uuid ] = data; |
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if ( this.name !== '' ) data.name = this.name; |
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if ( this.size !== undefined ) data.size = this.size; |
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if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; |
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if ( this.blending !== NormalBlending ) data.blending = this.blending; |
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if ( this.flatShading === true ) data.flatShading = this.flatShading; |
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if ( this.side !== FrontSide ) data.side = this.side; |
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if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors; |
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if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc; |
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if ( this.depthTest === false ) data.depthTest = this.depthTest; |
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if ( this.depthWrite === false ) data.depthWrite = this.depthWrite; |
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if ( this.linewidth !== 1 ) data.linewidth = this.linewidth; |
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if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; |
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if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; |
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if ( this.scale !== undefined ) data.scale = this.scale; |
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if ( this.dithering === true ) data.dithering = true; |
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if ( this.wireframe === true ) data.wireframe = this.wireframe; |
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if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; |
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if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; |
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if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; |
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if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; |
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if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; |
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if ( this.visible === false ) data.visible = false; |
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if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; |
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data.fog = this.fog; |
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data.lights = this.lights; |
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data.vertex = this.vertex.toJSON( meta ).uuid; |
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data.fragment = this.fragment.toJSON( meta ).uuid; |
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} |
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meta.material = this.uuid; |
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return meta; |
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} |
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} |
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NodeMaterial.prototype.isNodeMaterial = true; |
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export { NodeMaterial };
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