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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
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129 lines
2.1 KiB
129 lines
2.1 KiB
import { TempNode } from '../core/TempNode.js'; |
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class CondNode extends TempNode { |
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constructor( a, b, op, ifNode, elseNode ) { |
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super(); |
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this.a = a; |
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this.b = b; |
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this.op = op; |
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this.ifNode = ifNode; |
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this.elseNode = elseNode; |
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} |
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getType( builder ) { |
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if ( this.ifNode ) { |
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const ifType = this.ifNode.getType( builder ); |
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const elseType = this.elseNode.getType( builder ); |
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if ( builder.getTypeLength( elseType ) > builder.getTypeLength( ifType ) ) { |
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return elseType; |
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} |
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return ifType; |
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} |
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return 'b'; |
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} |
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getCondType( builder ) { |
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if ( builder.getTypeLength( this.b.getType( builder ) ) > builder.getTypeLength( this.a.getType( builder ) ) ) { |
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return this.b.getType( builder ); |
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} |
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return this.a.getType( builder ); |
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} |
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generate( builder, output ) { |
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const type = this.getType( builder ), |
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condType = this.getCondType( builder ), |
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a = this.a.build( builder, condType ), |
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b = this.b.build( builder, condType ); |
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let code; |
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if ( this.ifNode ) { |
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const ifCode = this.ifNode.build( builder, type ), |
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elseCode = this.elseNode.build( builder, type ); |
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code = '( ' + [ a, this.op, b, '?', ifCode, ':', elseCode ].join( ' ' ) + ' )'; |
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} else { |
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code = '( ' + a + ' ' + this.op + ' ' + b + ' )'; |
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} |
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return builder.format( code, this.getType( builder ), output ); |
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} |
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copy( source ) { |
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super.copy( source ); |
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this.a = source.a; |
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this.b = source.b; |
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this.op = source.op; |
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this.ifNode = source.ifNode; |
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this.elseNode = source.elseNode; |
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return this; |
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} |
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toJSON( meta ) { |
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let data = this.getJSONNode( meta ); |
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if ( ! data ) { |
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data = this.createJSONNode( meta ); |
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data.a = this.a.toJSON( meta ).uuid; |
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data.b = this.b.toJSON( meta ).uuid; |
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data.op = this.op; |
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if ( data.ifNode ) data.ifNode = this.ifNode.toJSON( meta ).uuid; |
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if ( data.elseNode ) data.elseNode = this.elseNode.toJSON( meta ).uuid; |
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} |
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return data; |
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} |
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} |
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CondNode.EQUAL = '=='; |
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CondNode.NOT_EQUAL = '!='; |
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CondNode.GREATER = '>'; |
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CondNode.GREATER_EQUAL = '>='; |
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CondNode.LESS = '<'; |
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CondNode.LESS_EQUAL = '<='; |
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CondNode.AND = '&&'; |
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CondNode.OR = '||'; |
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CondNode.prototype.nodeType = 'Cond'; |
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export { CondNode };
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