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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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85 lines
1.1 KiB
85 lines
1.1 KiB
import { Node } from '../core/Node.js'; |
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class BypassNode extends Node { |
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constructor( code, value ) { |
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super(); |
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this.code = code; |
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this.value = value; |
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} |
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getType( builder ) { |
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if ( this.value ) { |
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return this.value.getType( builder ); |
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} else if ( builder.isShader( 'fragment' ) ) { |
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return 'f'; |
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} |
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return 'void'; |
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} |
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generate( builder, output ) { |
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const code = this.code.build( builder, output ) + ';'; |
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builder.addNodeCode( code ); |
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if ( builder.isShader( 'vertex' ) ) { |
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if ( this.value ) { |
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return this.value.build( builder, output ); |
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} |
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} else { |
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return this.value ? this.value.build( builder, output ) : builder.format( '0.0', 'f', output ); |
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} |
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} |
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copy( source ) { |
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super.copy( source ); |
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this.code = source.code; |
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this.value = source.value; |
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return this; |
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} |
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toJSON( meta ) { |
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let data = this.getJSONNode( meta ); |
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if ( ! data ) { |
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data = this.createJSONNode( meta ); |
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data.code = this.code.toJSON( meta ).uuid; |
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if ( this.value ) data.value = this.value.toJSON( meta ).uuid; |
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} |
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return data; |
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} |
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} |
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BypassNode.prototype.nodeType = 'Bypass'; |
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export { BypassNode };
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