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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
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103 lines
1.6 KiB
103 lines
1.6 KiB
import { Node } from '../core/Node.js'; |
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class SwitchNode extends Node { |
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constructor( node, components ) { |
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super(); |
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this.node = node; |
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this.components = components || 'x'; |
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} |
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getType( builder ) { |
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return builder.getTypeFromLength( this.components.length ); |
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} |
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generate( builder, output ) { |
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const type = this.node.getType( builder ), |
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inputLength = builder.getTypeLength( type ) - 1; |
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let node = this.node.build( builder, type ); |
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if ( inputLength > 0 ) { |
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// get max length |
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let outputLength = 0; |
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const components = builder.colorToVectorProperties( this.components ); |
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let i; |
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const len = components.length; |
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for ( i = 0; i < len; i ++ ) { |
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outputLength = Math.max( outputLength, builder.getIndexByElement( components.charAt( i ) ) ); |
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} |
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if ( outputLength > inputLength ) outputLength = inputLength; |
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// split |
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node += '.'; |
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for ( i = 0; i < len; i ++ ) { |
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let idx = builder.getIndexByElement( components.charAt( i ) ); |
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if ( idx > outputLength ) idx = outputLength; |
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node += builder.getElementByIndex( idx ); |
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} |
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return builder.format( node, this.getType( builder ), output ); |
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} else { |
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// join |
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return builder.format( node, type, output ); |
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} |
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} |
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copy( source ) { |
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super.copy( source ); |
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this.node = source.node; |
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this.components = source.components; |
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return this; |
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} |
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toJSON( meta ) { |
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let data = this.getJSONNode( meta ); |
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if ( ! data ) { |
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data = this.createJSONNode( meta ); |
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data.node = this.node.toJSON( meta ).uuid; |
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data.components = this.components; |
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} |
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return data; |
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} |
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} |
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SwitchNode.prototype.nodeType = 'Switch'; |
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export { SwitchNode };
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