Dies ist das Repository meines kleinen Portfolios. Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js. Die zu sehenden Texturen stammen von: https://www.solarsystemscope.com/textures/
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// core
import ArrayInputNode from './core/ArrayInputNode.js';
import AttributeNode from './core/AttributeNode.js';
import BypassNode from './core/BypassNode.js';
import CodeNode from './core/CodeNode.js';
import ContextNode from './core/ContextNode.js';
import ExpressionNode from './core/ExpressionNode.js';
import FunctionCallNode from './core/FunctionCallNode.js';
import FunctionNode from './core/FunctionNode.js';
import InputNode from './core/InputNode.js';
import Node from './core/Node.js';
import NodeAttribute from './core/NodeAttribute.js';
import NodeBuilder from './core/NodeBuilder.js';
import NodeCode from './core/NodeCode.js';
import NodeFrame from './core/NodeFrame.js';
import NodeFunctionInput from './core/NodeFunctionInput.js';
import NodeKeywords from './core/NodeKeywords.js';
import NodeUniform from './core/NodeUniform.js';
import NodeVar from './core/NodeVar.js';
import NodeVary from './core/NodeVary.js';
import PropertyNode from './core/PropertyNode.js';
import TempNode from './core/TempNode.js';
import VarNode from './core/VarNode.js';
import VaryNode from './core/VaryNode.js';
// accessors
import CameraNode from './accessors/CameraNode.js';
import MaterialNode from './accessors/MaterialNode.js';
import MaterialReferenceNode from './accessors/MaterialReferenceNode.js';
import ModelNode from './accessors/ModelNode.js';
import ModelViewProjectionNode from './accessors/ModelViewProjectionNode.js';
import NormalNode from './accessors/NormalNode.js';
import Object3DNode from './accessors/Object3DNode.js';
import PointUVNode from './accessors/PointUVNode.js';
import PositionNode from './accessors/PositionNode.js';
import ReferenceNode from './accessors/ReferenceNode.js';
import SkinningNode from './accessors/SkinningNode.js';
import UVNode from './accessors/UVNode.js';
// inputs
import ColorNode from './inputs/ColorNode.js';
import FloatNode from './inputs/FloatNode.js';
import IntNode from './inputs/IntNode.js';
import Matrix3Node from './inputs/Matrix3Node.js';
import Matrix4Node from './inputs/Matrix3Node.js';
import TextureNode from './inputs/TextureNode.js';
import Vector2Node from './inputs/Vector2Node.js';
import Vector3Node from './inputs/Vector3Node.js';
import Vector4Node from './inputs/Vector4Node.js';
// display
import ColorSpaceNode from './display/ColorSpaceNode.js';
import NormalMapNode from './display/NormalMapNode.js';
// math
import MathNode from './math/MathNode.js';
import OperatorNode from './math/OperatorNode.js';
// lights
import LightContextNode from './lights/LightContextNode.js';
import LightNode from './lights/LightNode.js';
import LightsNode from './lights/LightsNode.js';
// utils
import ArrayElementNode from './utils/ArrayElementNode.js';
import ConvertNode from './utils/ConvertNode.js';
import JoinNode from './utils/JoinNode.js';
import SplitNode from './utils/SplitNode.js';
import SpriteSheetUVNode from './utils/SpriteSheetUVNode.js';
import OscNode from './utils/OscNode.js';
import TimerNode from './utils/TimerNode.js';
// procedural
import CheckerNode from './procedural/CheckerNode.js';
// core
export * from './core/constants.js';
// functions
export * from './functions/BSDFs.js';
// materials
export * from './materials/Materials.js';
// shader node
export * from './ShaderNode.js';
export {
// core
ArrayInputNode,
AttributeNode,
BypassNode,
CodeNode,
ContextNode,
ExpressionNode,
FunctionCallNode,
FunctionNode,
InputNode,
Node,
NodeAttribute,
NodeBuilder,
NodeCode,
NodeFrame,
NodeFunctionInput,
NodeKeywords,
NodeUniform,
NodeVar,
NodeVary,
PropertyNode,
TempNode,
VarNode,
VaryNode,
// accessors
CameraNode,
MaterialNode,
MaterialReferenceNode,
ModelNode,
ModelViewProjectionNode,
NormalNode,
Object3DNode,
PointUVNode,
PositionNode,
ReferenceNode,
SkinningNode,
UVNode,
// inputs
ColorNode,
FloatNode,
IntNode,
Matrix3Node,
Matrix4Node,
TextureNode,
Vector2Node,
Vector3Node,
Vector4Node,
// display
ColorSpaceNode,
NormalMapNode,
// math
MathNode,
OperatorNode,
// lights
LightContextNode,
LightNode,
LightsNode,
// utils
ArrayElementNode,
ConvertNode,
JoinNode,
SplitNode,
SpriteSheetUVNode,
OscNode,
TimerNode,
// procedural
CheckerNode
};