Dies ist das Repository meines kleinen Portfolios. Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js. Die zu sehenden Texturen stammen von: https://www.solarsystemscope.com/textures/
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import WebGPUBinding from './WebGPUBinding.js';
import { GPUBindingType } from './constants.js';
class WebGPUSampler extends WebGPUBinding {
constructor( name, texture ) {
super( name );
this.texture = texture;
this.type = GPUBindingType.Sampler;
this.visibility = GPUShaderStage.FRAGMENT;
this.samplerGPU = null; // set by the renderer
}
getTexture() {
return this.texture;
}
}
WebGPUSampler.prototype.isSampler = true;
export default WebGPUSampler;