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Im Hintergrund läuft eine Planetensimulation, geschrieben in JavaScript und Three.js.
Die zu sehenden Texturen stammen von:
https://www.solarsystemscope.com/textures/
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27 lines
328 B
27 lines
328 B
/** |
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* Simple test shader |
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*/ |
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const BasicShader = { |
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uniforms: {}, |
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vertexShader: /* glsl */` |
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void main() { |
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); |
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}`, |
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fragmentShader: /* glsl */` |
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void main() { |
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gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); |
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}` |
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}; |
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export { BasicShader };
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